Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Kitchen Traitor
AI tools assisted with programming and content-production scripts, and a menu background illustration was made with generative AI; nothing is generated during gameplay.
- PC Cafe Simulator
Generative AI was used to create some unspecified in-game assets.
Upcoming - Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
Upcoming - Bank Simulator
Some in-game graphics and visual assets were AI-created, and the store page images and descriptions were AI-generated.
- SkyFab
LLMs assisted writing and optimizing C# scripts, and image generators made minor 2D assets such as UI and achievement icons, reviewed and modified by the developer.
Upcoming - Brush duel
AI was used to make all in-game images share a consistent visual style.
- Crimson Desert Enhanced
Generative AI supported creation of some 2D prop assets, which the developers' art and development teams later replaced.
- Anno 117: Pax Romana
AI tools were used to help create some unspecified in-game assets, which the developers say were finished by the team.
- The Kharzov Effect
A very small number of environment textures were made with generative AI; other art, design, code, writing and music are human-made.
Upcoming - Some Things Stay Broken
Generative AI created or assisted with art, prerecorded voices, music, sound effects, narrative text and store materials; nothing is generated during play.
- ASPIS
AI tools were used for select music tracks, voice-over lines, and visual assets; the rest was designed by the solo developer.
- Fire Isle
Some UI art and cosmetics began as AI-generated images and 3D models, were edited by hand, and are being replaced with hand-made art.
Upcoming - Market master Simulator
Some voice lines, sound effects and images (logo, icons, store artwork) were AI-created and team-reviewed; translations were made with AI assistance.
- F1® 25
Generative AI may have been used for pre-rendered or live-generated content, under a human-led creative process; specific assets are not named.
- Barely Running
Generative AI made store page graphics and in-game textures, and helped write part of the game code.
- World of Warships: Legends
Generative AI was used in development for unit testing and some art elements, reviewed by the team; final core assets are human-made.
- Killer Santa 1990
Generative AI was used to create or modify some unspecified audio and visual assets in the game.
- TCG: FANTASY Card Collection
AI tools were used for post-processing existing graphics (color correction, lighting, minor detail enhancement); original illustrations are human-made and nothing is generated during gameplay.
- Esports Manager 2026
AI generated players' faces and in-game logos used in the game.
- Crime Simulator
AI tools helped generate parts of some in-game images, which human artists then edited, refined and finalized.
- Rug Cleaning Simulator
Some translations and some visual assets (textures, images, models) were AI-made; no AI content is generated during gameplay.
Upcoming - Pixel Gun 3D: PC Edition
Generative AI was used for a very limited portion of in-game graphic assets and certain marketing materials, with human oversight.
- Hunting Simulator 3
Generative AI made a portion of the textures for environmental objects and animals, plus voice lines, as pre-rendered game assets.
Upcoming - inZOI
Players generate textures, 3D objects and character motions from text, image and video input, and SLM text influences character behavior; AI tools also assist content creation and localization, with human review.
- Alembix TCG
Artists generated concept artwork with AI, then manually reworked selected pieces before shipping; no content is generated by AI at runtime.
Upcoming - District Null
AI generated some 3D models, character images and animations, character voices, some store artwork, game text and translations; an external service translates player chat live.
Upcoming - Halloween Tidy Up
Generative AI tools were used to create and refine portions of the game's visual artwork and assets, which the developer edited and reviewed.
- Backrooms:Betrayal
Some in-game art elements were made using AI to save time and cost for the solo developer.
Upcoming - Zotenhold
Generation tools made 3D models and item icons from the developer's concept art, then reworked and hand-picked them; nothing is generated at runtime.
Upcoming - LINKODE
Generative AI was used to help create image assets and to translate text into multiple languages.
Upcoming - Devices Tycoon
Generative AI was used to help create some fictional company logos that appear in the game.
- Dark and Darker
The developer says AI-powered tools are now used in content creation, while core elements of the game are still made by people.
- Call of Duty®: Warzone™
The developer used generative AI tools to help develop some unspecified in-game assets.
- Call of Duty®
The developer used generative AI tools to help develop some unspecified in-game assets.
- OPERATOR
AI tools assisted development of some unspecified in-game content; the developer says the final product reflects its own team's creativity.
- ArcanoPlay
Generative AI created some in-game content during development, unspecified, and artwork for the Steam store page; nothing is AI-generated during gameplay.
Upcoming - ARC Raiders
Developers say they may use procedural and AI-based tools to assist content creation, without naming which content, and say the final product reflects their team's work.
- eFootball™
AI made partial base images for event backgrounds, retouched some player images, produced some stadium announcement audio, generated and copyedited some text, and reviewed some translations.
- Sins of a Solar Empire II
AI helped iterate designs for some UI elements based on the developer's own artwork, and AI helps translate the game.
- AI Olympius
AI was used to voice some of the characters, and the paintings displayed in one story location are AI-generated art.







































