Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Arctic Roll
Several in-game images and marketing images were AI-generated and retouched before use.
Upcoming - EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
- Labyrinth of Doom
Character, monster and object sprites and the app icon were AI-generated then hand-edited; some in-game text was written with AI assistance.
Upcoming - Leafman
Generative AI tools were used for the game's art, music, sound, text and marketing materials; nothing is generated during play.
- Winter Wraith
Voice is cloned with Luvvoice, placeholder-style character portraits use AI images from Pixabay, and the first trailer, capsules, headers and store assets use generative AI.
Upcoming - Only Fans
AI was used to generate textures for the game's environments.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- The Story of Noah
A small amount of AI was used to help create some images and the English and German character voices.
- The Curse of Ooty
Some 3D props (Meshy AI), some images such as wall paintings, and the main menu song (Suno AI) are AI-generated; nothing is generated during play.
Upcoming - Burdock 2
About half of the drawings in the game's intro video are AI-generated.
Upcoming - Slime Slasher
Game artwork was made with generative AI, with part later redone by three human artists; AI was also used for localization.
- Bruisers 2D Boxing
AI was used for some voices and for some cutscene backgrounds, which were generated from prompts.
- Arbiter
Some of the images used in the game's user interface were made with AI.
- TCG Card Collection: Tidy Up
AI-generated Steam capsule images and card artworks are used temporarily, with plans to replace them on release if revenue allows.
Upcoming - ..kill ´em all
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
Upcoming - Skies End
AI generated the game's code and textures.
- The Seven Deadly Sins: Origin
AI tools were used in a limited way to create certain 2D prop assets, some soundtrack pieces, and some language localizations, with team review and final touches.
- Myrridon
AI image generation produced some 2D game assets, such as item icons, UI backgrounds, or character portraits.
- Terror In The Shadowrealms
Some of the game's artwork is AI-generated; the developer does not specify which pieces.
- Marked Souls
Generative AI made some reference images and proofread text, with the developer editing the results; the game has no real-time AI generation.
Upcoming - Fly Cowboy Online
AI-generated images are used in the game during Early Access; quest dialogue and code are human-written, and the world is manually assembled.
- Call of Duty®: Black Ops 7
The developers used generative AI tools to help develop some unspecified in-game assets.
- Silberheim Evolving Card Game
AI-generated placeholder card images were used during development and are replaced with hand-crafted artwork by release.
Upcoming - King of Jewelry
AI-generated reference material was used in early concept and style exploration; the developers state final art, story and characters were human-made.
- Drug Dealer 2049
AI provided starting points for some in-game elements and part of the Steam capsule art, which were then edited and finished by hand.
Upcoming - Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Where Winds Meet
NPC dialogue text and voice chat are AI-generated in real time during play, and optional AI generates character faces from uploaded images or audio.
- Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Duckpool
Some game assets and marketing materials started from generative AI output, then were heavily modified by hand; no AI generation occurs during gameplay.
- Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Dunthera - Tower Defense
AI was used for descriptions, localization between languages, and visuals, with no detail on how it was applied.
- Dawn of Irkalla
Some 3D models and images were AI-generated and code was written with AI assistance; story, lore, level design and music were made by the developers or licensed.
- Tropic Industry
Icons and images were generated with AI, without saying whether they appear in the game or on the store page.
Upcoming - Soul Tides
The developer lists game artwork in the AI disclosure without saying how AI was used for it.
Upcoming - Retro Racers
Generative AI created some pre-rendered images shown in the game's menus and user interface.
- Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Ward Off Evil
No generative AI assets; 'smart' tools like re-shading and pixelisation from photographs were used on some 2D assets, which were otherwise made by hand.
- Fling your Friends TD - Tower Defense
The disclosure mentions miscellaneous UI sprites without saying how AI was used for them.
- Abyss Ring
AI was used for localized translations, skill icons, dish illustrations, and loading screen illustrations.
Upcoming - AION 2
Arcana card designs and some icons use AI-generated assets; other in-game assets were made with unspecified AI tool assistance.







































