Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Coin Harvest
AI was used for some store page assets and select supporting in-game art, which the developer says were directed and edited by humans.
- Halloween Poppp
Generative AI helped create some art (scenes, props, UI) and text content, which humans reviewed, modified and optimized.
Upcoming - Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.
- Submarine Homesick Blues
Generative AI assisted concept art, image drafts and initial text prototyping; final visuals and text are team-reviewed, and nothing is generated during gameplay.
- Ocean
AI generates images and animated images, plus part of the real-time communication content.
- NBA 2K27
Optional NVIDIA DLSS 5 neural rendering enhances the game's visual appearance in real time during play.
- Solo Build Leveling
The game's loading background includes some AI-generated elements.
- Just a Cat
Generative AI created in-game icons and other visual artwork as pre-generated static assets; no AI content is generated during gameplay.
- Ashen Knight
AI tools helped create some UI elements, audio and localization before release; nothing is AI-generated during gameplay.
- Mo Wu Tian Gong
Models and images were produced using AI technology, which covers the game's art.
- Dearbnb
Generative AI tools helped create specific user interface elements and icons during development.
- It Wants You To Stay
AI tools were used to create code, many of the 3D models, sound effects, music, and videos; some 3D models are human-made free assets.
- 80s Horror Survivors
Some minor 2D decorative images and a limited number of ambient sound elements were AI-generated; core gameplay, design and programming were human-made.
Upcoming - Esports Manager: FPS
Generative AI made concept art, UI mockups, and marketing materials; no AI is used during gameplay, and in-game content is developer-authored.
- Wartide
AI was used for some store page assets and select in-game art in supporting roles, with human direction, editing and placement.
- I, Spy
The disclosure lists artwork, music, voice acting and environment as AI-related areas without saying how AI was used.
Upcoming - The guidelines : Hotel Napoli
AI was used for creature 3D models, some voice lines, and some artwork in the game.
Upcoming - Expedition of the Guild
Some character illustrations in the game are AI-generated.
Upcoming - DishDash
Some visual assets were created with generative AI during development; the specific assets are not identified.
- TitleIt!
Some artwork, promotional images and translations were made with generative AI; an external AI service generates photo captions for computer players during play.
- Solar Escape
Generative AI made visual assets and environmental artwork, curated and integrated manually by the developer; no live-generated AI content is used.
- Inearth
The developer says visuals and audio were made with a mix of AI and manual work, without specifying which assets or how.
Upcoming - BurgerJoint: Fast Food Simulator
AI-generated content is used only for the game's logo; the developer states the rest of the game contains no AI-generated content.
- Vampire's Kiss: Time Paradox
AI generated background images and sound effects, and supplied a base that was edited for character sprites; assets were selected and edited by the developers.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- Librarian: Tidy Up the Arcane Library!
AI refined four art assets (one UI component, three landscape paintings) and corrected grammar in in-game text, which was then manually reviewed and adjusted.
- 王于兴师/Order of Kings
AI generated initial concept art and base designs, which artists then manually adjusted and revised into the final artwork.
- The Failed
AI was used for some 2D in-game notes, images and UI elements.
Upcoming - EA SPORTS FC™ 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets identified.
- Post-Utopia: Europe2999
Graphic and musical elements in the game were pre-generated by AI.
- UNDERDEEP
AI was used to create image assets and for localization.
Upcoming - The Midnighters
Certain visual elements in the introductory cinematic and the Steam capsule artwork were AI-generated and edited; nothing is generated in real time during gameplay.
Upcoming - Risk it Little Biscuit
The developer states that code and unspecified assets were AI-generated.
- Dawnreach: Veil of the Breach
The disclosure lists storytelling and artworks as areas involving AI, without saying how AI was used.
- Super Egg & TCG Card Shop Simulator: Prologue
Some store page images and some in-game images were made with AI; the store images were then edited.
Upcoming - Inky's Sleep
Some incidental AI-assisted textures were manually refined; key characters and all animations were made by hand.
- Sawad | سواد
Some background assets and concept art were AI-generated, then heavily edited and refined by hand by the developers.
- Shadows of War 2
Texts, translations, image assets and music were created partly or fully with generative AI models.
- GORA
Generative AI made some environment artwork and branding, and assisted with localization and store text; nothing is generated during play.
- Teddy Horses
AI was used for the Steam capsule image and some in-game visuals.







































