Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Network Engineer
Generative AI simulates customer behavior, hardware issues and environmental challenges during play, and helped generate contract details, hardware names and company logos, among other unspecified assets.
- Worldkampf '72
Generative AI made pre-generated 2D art (scenario covers, achievement icons, leader portraits, concept art) that was edited, plus some of the in-game music; nothing is generated at runtime.
Upcoming - Demon Rising
A local offline language model generates dynamic dialogue during play; some character portraits and illustrations were made with AI image tools and edited by the developer.
Upcoming - TRY
In-game videotapes contain AI-generated videos depicting realistic people who are not real individuals.
- Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - Giraffe Champion 3: Halloween Party & The Ghost Guitar
Generative AI made some of the menu images and was used to edit parts of the audio tracks.
Upcoming - Topdeck Duel
Generative AI was used to create images and musical accompaniment during development; the specific uses of the images are not stated.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Drone Arena
Some UI elements in the game were created with generative AI.
Upcoming - Needle Guardian 〜針の番人〜
Generative AI tools were used to create some artwork and marketing materials, which the developer edited, curated, and integrated into the game.
- Kron Wars
Some spaceship designs, environment artwork and promotional videos were made with generative AI and reviewed by the team; no gameplay, text or decisions are generated at runtime.
- Wolf Island
Generative AI was used to create in-game assets such as items and structures.
- ぺちぺちハクスラ
AI was used for character portraits, event illustrations, some walking graphics, backgrounds, icons, voice, and parts of scripting, all developer-reviewed and edited; nothing is generated live.
Upcoming - Dynamite Blue
Some character art and backgrounds started from AI-generated images, which the art team then heavily edited by hand to fit the game's style.
- Behind the Corner
AI generated background marketing and store assets, helped with code optimization, bug-hunting and localization, and a small number of in-game assets are AI-generated; nothing is generated live.
- Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- PRIDEBLOOD -Born of Claws-
AI assisted with code generation and review, and produced base visual assets that were all reworked by hand in Aseprite and JTrim.
Upcoming - Fire and Water: Spirits of the Forest
Some of the game's visuals were made using AI-assisted tools.
- HELLBENT
Some AI-generated placeholder UI assets are currently used, and the developer does not intend to include them in the release build.
- merchant GAME
Generative AI (such as Google Gemini) was used for the game's background images and for some of the store page banner images.
- Rune Caves: Eternal Echo
Some pictures and sound effects were generated with AI.
Upcoming - Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Deep Frost
Four in-game story images were generated with Google Gemini and resized; translations were machine-assisted; no generative AI runs during play.
Upcoming - Knightoria
Some artwork and marketing materials were made with generative AI; the content is pre-rendered and not generated during gameplay.
- Sloperator Inc.
Some visual assets, including backgrounds and illustrative elements, were made or enhanced with generative AI; writing and story are human-made; no live generation during gameplay.
- Real Life Simulator
Generative AI assisted some visual assets (concept art, UI elements, store capsules) and initial ideation; the developer edited and refined everything, and no live generation occurs.
- Kill Through
Some in-game images were made with generative AI and then selected and reviewed by the developer; no other shipped content used AI.
- Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Grinner's Diner
3D models, textures, logo and sound effects were partially AI-made and edited; the teaser trailer announcer voice is AI text-to-speech; store art uses the logo.
Upcoming - Kings Call 2
Most character art, illustrations and visual assets were made with generative AI and then reviewed and edited by the development team.
- A Detective Story
AI generated some visual assets, world building materials and character backgrounds (edited by designers), and AI-driven systems simulate character conversation during gameplay.
- Umbral Coterie
Much of the code was written with AI assistance under developer control; art is hand-made, with AI sometimes producing templates or patterns that are redone by hand.
- Miniature LAND -Four Seasons-
Generative AI extended backgrounds and removed elements in some photographed miniature images, and served as a writing assistant for parts of the in-game text.
Upcoming - Blow The Cover
AI tools made the company logo, menu backgrounds, and a few interface icons; everything else, including code and gameplay, was made by hand.
- Call of Duty®: Modern Warfare® 4
The developer used generative AI tools to help develop some unspecified in-game assets.
- Dreams Of A Visionary
Generative AI produced some meshes and textures, audio assets including music, and voice recordings, which the team reviewed and edited before integrating.
- Void Core
AI tools assisted in creating space-themed background assets and were used to translate in-game text for localization.
- Broken Soccer
AI tools assisted with music, translations, and some unspecified graphic elements during development.
Upcoming - Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Call of Duty®: Black Ops 6
The developers used generative AI tools to help develop some unspecified in-game assets.







































