Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Digital Romance Memoir
The soundtrack was made with Suno and some images were AI-generated; text, scripts, dialogue and design are stated as human-authored.
Upcoming - Anubis: Wrath of the Underworld
Some textures and 3D models were AI-made, and video content also used AI, with unspecified use.
- Necromancer: Ash & Bone
AI tools generated art assets used on the store page and in the game.
Upcoming - Rift Raiders
Unit and hero sprites and some icons were made with the PixelLab AI pixel art tool; AI helped with translations.
Upcoming - Mahjong Rush
Some art assets were made with generative AI, then selected, edited, and composited by the developer; nothing is generated in real time during gameplay.
Upcoming - CUMANIOK
AI assisted with restructuring and optimizing Unity scripts, checking compilation errors, and stylistic design; it is not running during gameplay.
- Black Hollow
AI helped troubleshoot code and generated some game models and UI elements, which the developer edited and finalized before use.
Upcoming - Hauntasy
AI was used for graphical assets and localization, but the text doesn't say how it was used.
Upcoming - BudMageddon
Various visual assets and materials were created with generative AI tools, then reviewed and refined by the developer.
- SpacePorts
Generative AI made certain visual assets and helped with portions of the programming; story, design and gameplay were developer-made.
- Princess Vs Zombies: Mermaid Curse
Generative AI was used for unspecified secondary assets and to help revise text; all output was manually reviewed and edited.
Upcoming - One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- Crowns & Chaos
AI helped with some early visual concepts, sprite bases, music/audio drafts and voice/audio prototypes, which the team edited and refined; nothing is generated during gameplay.
- BioSphere: Genesis
Some 2D vector artwork and portions of game text and localization were made with generative AI (Claude) and reviewed by the developer.
- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- Cyber Neon: Core Protocol
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - Curse of Baghdad
AI produced some placeholder music and conceptual artwork during development and promotional design; story and dialogue are stated as human-made, with human review before release.
- Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- Twilight Tides : Mirage Journey
Some art assets were made with AI tools during development; no AI content is generated in real time during gameplay.
Upcoming - Spirit Route
Generative AI made portions of the logo, character icon artwork, and store page promotional images, some combining in-game screenshots with AI-assisted artwork.
- EDO: Endless Demon Omen
Some pre-rendered visual artwork may be generative-AI-made, curated and integrated by the developer; no AI content is generated or connected during gameplay.
- OnGrid()
AI was used to create the game's 3D models and music.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
Upcoming - Return to Planet Zoveka
Some marketing images, cutscene backgrounds and in-game sprites use AI-generated base images edited by hand; music is stated as original.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - 1930: Ink & Bullets
Generative AI tools helped create visual assets and concept art; the game generates nothing in real time and uses no external AI services.
Upcoming - TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- OctoDock: Cozy & Chill
Store page assets and some in-game backgrounds were created with AI.
Upcoming - Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
Upcoming - 迷失小镇
Some character illustrations and art assets in the game are AI-generated.
Upcoming - Necrovoid
Generative AI made a small portion of in-game visual assets and some music tracks, reviewed and adjusted by the developer; nothing is generated during gameplay.
Upcoming - WonderLang Arabic
AI generation is occasionally used in the art process, with assets fully redrawn or heavily refined by human artists before inclusion.
- DaoNoKa hide
AI was used for two or three background variant renders and the app icon in the game.
- Gold Admiral
Selected in-game artwork and selected Steam store and marketing art (capsules, background, promotional graphics) were made with generative AI, reviewed and edited; nothing is generated at runtime.
- Three Kingdoms:Yi
Some art, music and sound effects were drafted with AI tools, then manually revised and post-processed; story, mechanics and written content were made without AI.
- Anomaly Jobs : Death Row
The main menu music was made with Suno.ai, two posters were generated with a local LLM, and a base mesh was generated with Meshy.
- Select Eleven
Some in-game art, including player portraits and UI illustrations, was made with generative AI and then reviewed and edited by the developer.
- Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
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