Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Dairy Empire: Production Simulator
Some images were AI generated; the disclosure does not say which images or whether they are in-game or store images.
Upcoming - WAZATO: Sabotage or Mistake?
Generative AI made title screen art, lobby background and some UI decorations, edited by the team; AI also helped draft mini-game prompts; no runtime AI.
Upcoming - Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
Upcoming - Pit Purge
Some icons and images were generated with AI and then manually edited by the developer.
Upcoming - Day 31
Some 2D promotional and menu artwork was made with generative AI and manually edited; portions of code were AI-assisted; no runtime AI generation.
Upcoming - Moo Who?
The game's music and some GUI icons were created with AI assistance.
- Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
Upcoming - Dead Pulse
AI helped create power-up icons, animated main menu background art, and several synthesized sound effects; 3D models, animations, music and most other sounds are licensed; nothing is generated live.
- Whispers of the Night
Some 2D backgrounds and character illustrations were AI-generated then hand-edited; parts of the code and localized text were written with an AI assistant and reviewed. Nothing is generated during play.
- Alien or Duck!
Generative AI was used to help create one or two background 3D assets; other models, effects and environment assets were custom-made or from marketplaces.
- SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- VHS World '89
Generative AI made some in-game textures; 3D models, music and UI icons were made by humans.
- Cellar Keeper
Generative AI served as a supporting tool for designing some fictional bottle brands and for language translation.
- Motor Havoc
AI assisted some pre-rendered assets (effects, UI, background and promotional art, marketing); the final release is stated to contain no AI content, and nothing is generated during play.
Upcoming - Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
Upcoming - 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
Generative AI made some store page images, some in-game graphics, parts of the code, and all non-Japanese translations of in-game text, manual and store page.
- MOGUMOGU! POOP BATTLE
Generative AI made some background images and marketing materials and assisted animation production; the development team adjusted the final assets.
Upcoming - FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
Upcoming - Unforgiving Dungeon
Unity AI Assistant generated most sprites, all the code, and artwork other than the tile set.
- Forged Cards
AI coding assistants helped build game systems, while AI image generation made the art and AI generated the sound effects, all reviewed and edited by the developer.
Upcoming - Berserk Heroes Online
The developer states AI was used to a limited extent in artwork, without specifying how or which assets.
Upcoming - SpudFall
An AI assistant helped design and write the code that procedurally creates the visuals and synthesized music, and drafted store page text; nothing is AI-generated during play.
- Send Them to Hell
AI was used to draft some original art assets, which were later all redrawn and rebuilt by humans without AI-generated artwork.
Upcoming - Grand Theft Idiots
AI generated certain sound effects, voice lines, and selected artwork; game code and programming were made without AI tools.
- Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Nonogram Art
AI generated in-game image assets and Suno AI created the background music; the visual and audio materials were manually reviewed and edited.
Upcoming - Bible Putt Putt
AI helped write portions of the script, produced some vocal music and voice work, and made some images used in the game and store materials.
- Rouge Process
Some 2D game assets plus the store page logo and banners were made with AI.
Upcoming - Chako
AI tools were used to create select 2D backgrounds (main menu and event nodes) and to translate text, all pre-generated during development.
Upcoming - OIL & HORROR
Some still images were made with AI assistance, and AI helped with code bug fixes.
Upcoming - FIRE. HOLD. REPEAT.
Generative AI assisted with code and base visual assets; the developer manually edited and finalized all assets, and no AI output ships as a final asset.
Upcoming - Tetromancer
AI assisted writing and debugging code, reviewed by the developer; some AI-generated sounds and visuals appear in the game, though most content is non-AI.
- Terminal Closure
Some background images were generated with AI and then improved by the developers.
Upcoming - 3DMOBA
Images in the game, on its Steam store page and in promotional materials were made with generative AI before release; nothing is generated during gameplay.
- Hack And Slash Fury 2: Lancelot Betrayal
AI was used only to create the main menu song and the main menu cover image.
Upcoming - Bravest!2
AI was used to create feature-phone-style frames shown in the game, which players can show or hide.
Upcoming - NeoRunners
Generative AI created art assets in the game, which the developer reviewed, selected and integrated; no AI content is generated during gameplay.
Upcoming - Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.







































