Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Get Outta My Gut
Various visual assets and promotional materials were made with generative AI tools, then reviewed and refined by the developer.
Upcoming - Halloween Trick or Treat: Mega Bundle 1
AI was used to clean up some of the scene backgrounds.
- Jewel Reels
Pre-generated AI artwork ships in the game (workshop and interface art, jewels, visual effects) and in static store art; nothing is generated during play.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Megastore: Tidy Up Together
AI tools helped with some translations and created two in-game textures, which humans then edited, refined and reviewed before release.
- Giblings
2D map art started as hand-drawn sketches, was coloured and upscaled with AI, then refined by hand; localisation was AI-translated and reviewed by native speakers.
- OKTORAID
Some marketing artwork and some in-game illustrations were made with generative AI and hand-edited; code, design and writing are human-made.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - The Xian King
Some static art assets and store promotional texts were drafted with generative AI, then reviewed and revised by the team; nothing is generated during gameplay.
- Galactiball
AI created textures, the rigged player model, localization translations, some code, and initial footstep, goal and ball bounce sounds later edited; music and animations are human-made.
- Abraxas Online
Generative AI created or assisted some pre-generated visual assets, including character, item, environment art and Steam store artwork; nothing is generated during gameplay.
- STRIKEM
Generative AI made some illustrated background art; gameplay sprites and tilesets are hand-made, and nothing is AI-generated at runtime.
- Spellk
Some artwork and music in the game is AI-generated, alongside artwork made by contracted human artists.
Upcoming - Hollow Warden
Generative AI helped create early concept art, visual references and marketing materials, which the team reviewed and edited; nothing is generated during gameplay.
Upcoming - Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.
- DET-33
Generative AI made music tracks, their cover art, some sound effects and portions of 2D sprites (weapons, props, enemies), hand-edited; nothing is generated at runtime.
Upcoming - Where I am Not
Some visual assets were edited with AI-based tools, then refined and integrated by the developer.
Upcoming - Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- Cash & Chaos
Some packaging visuals for in-game products and items use generative AI artwork; the developer says no other part uses AI and plans to remove them.
- Checkmate: The Red General’s Last Move
Generative tools made selected textures and supporting visual elements for in-game and store artwork; nothing is generated during gameplay.
Upcoming - Undermoon
Some sound effects, written content, and artwork were AI-generated and then manually edited and refined by the developer.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Friends Park
Some sprite animations were generated with PixelLab from hand-made sprites, some store artwork used AI image tools, and some in-game text was AI-assisted; nothing is generated during play.
Upcoming - FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- GoE: Escaping the Garden of Eden
AI tools made videos, voices, and numerous images used for and within the game, without specifying which ones.
- Stay with me
Some visual assets, the loading screen artwork, and some voice lines for Margaret and the child were AI-made and developer-edited; nothing is generated at runtime.
Upcoming - TRAPPIST-1
Generative AI supplied source material for a small number of textures, which the developer substantially reworked; no AI generation happens at runtime.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Battle Bot Tactics
AI tools supported coding, early prototyping, and a small number of icons, with all AI-assisted elements reviewed and refined by the developers.
Upcoming - Astral Outpost
Some visual assets, mostly marketing and key art, were AI-generated and hand-finished; in-game text and translations were AI-drafted and developer-reviewed; nothing is generated during play.
- The Loomsong Chronicle Idle
Codex and Claude Code helped with coding and content shaping, Suno generated the music, and Codex helped generate art and in-game assets; lore and scripting were hand-written.
- Touhou Bansho Cards
Generative AI created and enhanced images for the game's art, and was used to translate the game's localized content.
Upcoming - Lintbreakers: Night Shift
The game's artwork was generated with the help of AI.
Upcoming - Veyrasol
3D models, 2D art, UI icons, and store capsule and banner graphics were made with generative AI and edited by the developer; some store copy was AI-assisted.
Upcoming - Lanelord
AI helped write Blender, GIMP and Python scripts that generated some icons and 3D assets and supported development; no AI image generators were used.
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