Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - VampOS: Red Ledger
The developer says everything was AI-made: art, music, sound, code, and the Steam page art and descriptions.
Upcoming - Courage and Faith: Into the Dark Woods
AI-assisted tools made the game's artwork, music and sound effects, and live generative AI writes narrative text during gameplay from player choices, combat, conditions and equipment.
Upcoming - DaiDee 大弟
Generative AI made portions of the game's artwork, sound and localization, which the developer reviewed, edited, palette-matched and curated.
Upcoming - Shear line
Most of the game's art was AI-generated, and most of its physics was also AI-generated, with the method unspecified.
- Headshot Manager
Player portraits and team logos were created with AI assistance.
- Nekomancer
AI assisted with art design and gameplay; the text does not say how gameplay was assisted.
- Skysunder
AI was used to generate the game's art assets.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - Puzzle Mollusks
AI helped create images, but the disclosure doesn't say which images or how much.
- Puzzle Crustaceans
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Whales
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Sharks
AI was used to help create images, with no detail on which images or how much.
- Puzzle Marine Fish
AI was used to help create images, but the text does not say which images or how the output was used.
- Puzzle Snakes
AI was used to help create images, without specifying which images or how the output was used.
- Puzzle Fire
The developer says AI helped in creating images, without specifying which images or how the AI output was used.
- Puzzle Beetles
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Scorpions
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Butterflies
AI was used to help create images, with no detail on which images or how the results were used.
- Puzzle Wild Cats
AI helped create images, but the disclosure does not say which images or how the AI output was used.
- Game World
In-game fictional game cover artwork was AI-generated then hand-edited; some 3D props started from AI-generated assets and were manually refined. Environment, layout, textures and materials were handmade.
Upcoming - Cosmo Corgis
AI tools helped create some art assets (trees, icons, suits, backpacks, animation), assisted programming, and edited trailers and store text; music and sound are licensed, not AI.
Upcoming - Spooky Dwellers 5 Collector's Edition
Some graphic assets were made with AI assistance; no other areas are mentioned.
- 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- Draftfall
Most 2D art (characters, sprites, backgrounds, card illustrations, story panels) and portions of narrative and gameplay text were AI-assisted and developer-edited; nothing is generated during play.
Upcoming - Verdict of the Forge
Generative AI helped create certain visual assets, audio assets and programming code, which the developer reviewed and edited; nothing is AI-generated during gameplay.
- Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - Gloomy Tavern Stories
AI-generated character models and voices are used as placeholders, which the developer says will be replaced in the final product.
Upcoming - We Are Good Delivery
AI helped make promotional images and some graphical assets, and assisted with localizing in-game text and the store page; nothing is generated during gameplay.
- Hide & Swipe
AI helped write portions of the code and created some UI elements and store promotional materials before release; nothing is generated during gameplay.
- Neon Breaker: Endless Arcade
AI was used to enhance visuals, audio and gameplay performance, with no detail on which assets or how.
Upcoming - Mimic Party
Some 2D illustration assets and sound reference material were made with AI tools, then reviewed and edited by hand; nothing is generated at runtime.
- Mine Mine Mine
Sounds and pixel art effects were made with generative AI.
Upcoming - The Town is Overrun
Some in-game visual art and image assets were AI-generated, then edited by the developer; no AI content is generated during gameplay.
- Conjurariun
AI-generated images were used for some in-game visual assets and artwork, and AI-generated music is used in the main menu; programming was done by the developer.
- Hallucination
Generative AI produced some background images, character illustrations, music and sound effects, which the developer selected and edited; story and scenario were human-written.
Upcoming - Evoruption
Generative AI created the game's 2D artwork, which the developer selected, refined, and integrated into the game.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Soul
Open AI Codex generated the game's images, its code, and much of its text.







































