Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
Upcoming - Wok Your Way to Fame
Pre-generated 2D artwork and music were made with generative AI assistance and edited by the developer; nothing is generated at runtime.
- TOWERTOWER
AI was used for some of the game's images and some of its programming, with no detail on how.
Upcoming - 变废为宝 Trash to Cash
Art assets were AI-generated and then manually refined by the developer.
Upcoming - Horror Game Creator
AI was applied to the developer's own existing icon artwork to replace button frames faster than manual editing.
- SIFT
Generative AI helped make key art, derived store images, background art, some cosmetic and emote prop art, and parts of translated interface text; nothing is generated at runtime.
Upcoming - Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- TCG Card Chaos
Some illustrations on collectible cards were made with generative AI; card layouts and designs were created and edited manually.
Upcoming - Habitat: The Endless Terrarium
Base 3D animal models were AI-generated, then rigged, animated and hand-finished; translations were AI-drafted and developer-reviewed; nothing is generated during play.
Upcoming - Console Space
The game contains art assets generated by artificial intelligence.
- FIVE STAT FRENZY!
Generative AI produced some card illustrations, comic imagery and marketing artwork that were curated and art-directed; no AI is used at runtime.
- Junkpot
Some item, charm and UI sprites and store artwork started as AI images and were reworked by the team; a large part of the code was AI-written.
Upcoming - //トロイメライ・ノクターン
Some background images were made with generative AI and reviewed and adjusted by the developer; scenario text, character sprites, UI, music and real-time generation use no AI.
- 万古仙途
Generative AI assisted code development and was used to create certain visual assets.
- Crypto Market Rivals
AI tools assisted portions of the artwork, text, development code and audio-production scripts; music and sound effects are procedurally synthesized, and nothing is AI-generated during gameplay.
- Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Apoc Wilds
Generative AI was used for some game art, including creature art and the logo, plus music and game systems.
- Beta Earth: Sovereignty Next
Pre-generated AI-assisted text, artwork, maps, and music ship in the game and its Digital Library; nothing is generated during play and no external AI service is used.
- HIRUGAO
Some background images were made with AI generation tools and processed to fit the pixel art style; the music was created with AI tools.
Upcoming - Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - Monster Movie Mayhem
PixelLab AI helped prototype select pixel-art sprites, character concepts and animation frames, which were refined by hand; AI tools also assisted code review, bug finding and testing.
Upcoming - Anywhere RPG
Generative AI creates world data and images and directs events and player experiences in real time during play.
Upcoming - REOGUNA
Icons, UI skins and interface translations were made with generative AI, as was key art, whose use in the game or on the store page isn't stated.
Upcoming - Peach Garden Survivors: Restore the Han
Some in-game artwork and visual assets were made with generative AI, then reviewed, edited and integrated by the developer.
Upcoming - Jane Friday: After Hours
Some art and audio assets were made with generative AI tools and then selected and edited by the developer; writing and code are human-authored.
- Ship Busters
Some pre-rendered artwork and character voice audio were made with generative AI, shipping in the game and on the store page; nothing is generated at runtime.
Upcoming - WarpRacer
Some pre-generated visual assets may have been made with generative AI tools; no AI-generated content or code at runtime, and no external AI connections.
- Lanternfall
AI made store artwork, menu and concept art, base 3D models for characters, enemies and towers, the music, one boss voice, and some sound effects; nothing runs live.
Upcoming - Panda Fishing: The Way of Angling
AI tools made some promotional renderings and in-game scene assets, which the development team reviewed, edited and finalized.
Upcoming - Kritsana
AI generated the in-game CCTV camera footage images and English voiceovers, which were reviewed and edited to fit the game's atmosphere.
Upcoming - LastAlive
Some pre-generated visual assets, UI icons and concept art were AI-made, with text drafts and code prototypes AI-assisted; no live generation during gameplay.
- Idle Necronomics
AI-generated art was used for background images and some icons; AI also produced code and assisted with writing.
Upcoming - Pixel Nightshift: The Vesta Protocol
Character voices, music and sound effects were AI-generated; some pixel art began as heavily reworked AI drafts; translations were AI-assisted; nothing is generated during gameplay.
Upcoming - MECCHA LIAR
Generative AI was used to create sounds and unspecified materials in the game.
- TV Station Tycoon
Cover images and in-game movie posters were made with AI.
Upcoming - Tire Dealer Simulator
Generative AI tools assisted in making some artwork, store page graphics, 3D assets and unspecified audio; nothing is generated live during gameplay.
Upcoming - Robot City: Delivery
In-game background images and images on the Steam store page were AI-generated.
- Monmusu Rush
Some card icon art was AI-assisted, all translations are AI-generated, help and character text is AI-generated then edited, and story drafts were rewritten; balance used AI simulation.
Upcoming - Stellar Embers: United Fleet
AI generated skill icons, character portraits and similar in-game art assets; everything else was made manually.
- CHECKBORNE - A CHESS ADVENTURE
Generative AI made visual and audio content that was reviewed by the developer and ships in the game; nothing is AI-generated during gameplay.
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