Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Seven Doors
Generative AI assisted in creating and refining some visual assets, textures, unspecified audio, and English translations of in-game text.
Upcoming - PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - No One Gets Through
Generative AI was used to produce selected visual assets, which the team reviewed and refined; no AI content is generated during gameplay.
Upcoming - Dystopia
The radio's music, DJ voices, lyrics, song titles and artist names are AI-generated and streamed to players; 3D environments are AI-generated with World Labs' Marble.
- Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.
- Who's Next?
AI assisted with creating images and writing scripts during development; music and other audio were not made with AI.
Upcoming - Rookie Rook
Generative AI made the shipped music, sound effects, some 2D art (illustrations, interface) and some translations, reviewed by the developer; nothing is generated during play.
Upcoming - Fate Candle: Three Kingdoms - Chronicle Restored
Some 2D art, marketing assets, sound effects, and Simplified Chinese voice-over were AI-generated; localization drafts were AI-made; no AI content is generated during gameplay.
Upcoming - A Journey Rediscovered - Intro Version
About 3% of in-game images are AI-generated, and some text was modified using AI, with no further detail given.
- 呪ショッピング
Some images, text, and sound were made with generative AI and edited by the developer; story, scenario, and game design are human-made.
Upcoming - Last Civilization: Inherited Flame
Some images, music, written text and translations were AI-generated before release and shipped as fixed content, with developer review and editing; nothing is generated at runtime.
Upcoming - TRENCHWORMS
AI-assisted illustrated scenes appear between campaign levels, and AI helped translate languages other than the human-made English, Polish and Russian.
Upcoming - SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- Deer Hunting - The Season 2
Generative AI made select visual assets: loading screen illustrations, Steam achievement artwork and promotional backgrounds, all created during development and none generated during gameplay.
- STELLAR WING
Some 3D models and textures were pre-generated with AI tools and curated by the developer; nothing is AI-generated during gameplay.
Upcoming - City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Merge Day: Office Girls
AI-generated 2D art, including character sprites, event CGs, merge puzzle items and UI icons, was edited and integrated by the developer.
Upcoming - Puzzle Nuts
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Shrimps
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Spiders
AI was used to help create images, but the disclosure doesn't say which images or how much.
- Puzzle Fireworks
The developer says AI helped create images, without specifying which images or how the output was used.
- Puzzle Sweets
AI helped create images, with no detail on which images or how much of the output ships.
- UFO Survival
Images and some sounds were generated with AI.
Upcoming - Pixel Chaos: Tidy Up the Museum
Some store page images were AI-generated and then edited, and some in-game images were also AI-generated.
Upcoming - Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
Upcoming - IAI // BREAKER
Some character illustrations, backgrounds and promotional artwork were AI-generated and curated by the developer; nothing is generated during gameplay.
Upcoming - AT THE READY
Some in-game card illustrations were made with generative AI assistance; nothing is generated during gameplay and no external AI services are used.
Upcoming - The Grave Abyss
Scene art and sound design in the product are AI-generated.
- Video Store Chaos
Generative AI made in-game artwork including fictional movie, game and VHS covers, standees, a backdrop and title screens, plus some posters and in-game video.
- Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
Upcoming - Demolition Empire
Some pre-generated visual assets were made with generative AI assistance, and AI tools also assisted with localization and development; the developer reviewed all final content.
- Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
Upcoming - The Adventures of Zippy and Bippy
Generative AI was used to create certain pre-rendered visuals, including character assets, artwork and marketing materials, which the team reviewed and selected before inclusion.
- Nightshift; Nowhere
Generative AI assisted in creating and editing certain pre-generated visual assets in the game and marketing, reviewed by developers; nothing is generated live.
Upcoming - DON'T SWITCH
AI was used to clean up, optimize and sometimes generate meshes, make texture bases, prepare store page visuals, and handle repetitive technical passes; writing is human.
- The Guest from the Fields
AI generated base images for a few specific textures, which were then edited by hand.
- Puppet Mall: Chapter 1: Lost Friend
Generative AI was used to create pre-generated visual assets, environment textures, and background sound effects that ship as static game files.
- Touwers: Defend the Realm
AI assisted with code productivity and maintenance, touching some in-game renders, and generated the Steam achievement icons; in-game visuals are described as handcrafted code.
- Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
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