Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Manager's Decision
Some visual assets in the game and on its store page were made with generative AI, then edited and integrated.
- Old Times
The game contains AI-generated models and art.
- Strange Tales of Holmes: The Sealed Cylinder
Generative AI made some visual assets and English localization text, which the developer reviewed and edited; nothing is generated during gameplay.
- Music Maniaz
Official music, song artwork, and drum animations were made with generative AI; nothing is generated during play and there is no runtime AI connection.
Upcoming - GroundInFlames
Some images were AI-generated and AI-assisted tools supported parts of production; all output was reviewed, edited and integrated by hand.
Upcoming - Homegrown: Sports Agent Empire
AI assisted the logo, brand illustrations, header art and store/marketing imagery, which were curated and edited by hand; writing is human-made and nothing is generated at runtime.
- Ping Pong Attack: Return of the Pong
Some background music tracks were generated with Suno, and some pre-rendered cinematic videos and visual assets were made with DaVinci AI; nothing is generated at runtime.
- Mendicant Sea
Visual effects sheets were made with image generation models; the developer plans to replace them with human-made assets later.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
- Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
Upcoming - Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
Upcoming - Oda's Ordinary Lives
Illustrations were made with AI-assisted tools as creative support within a human-led artistic process.
Upcoming - Balance Due
Generative AI made some in-game UI images and graphical assets and the trailer's background music, and assisted translation and localization of in-game text.
- Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
- DATE_SIMULATOR.EXE
Generative AI produced the game's background images; character art, UI, writing and other visuals were made by the team without generative AI.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Idle Plinko
Generative AI made some artwork and visual assets, including store page artwork and in-game icons, which the developer reviewed and integrated.
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.
- Mimic2 - Idle MMORPG
Generative AI helped create 2D art (icons, sprites, backgrounds), edited by hand, and the trailer background music is AI-generated; nothing is generated during play.
Upcoming - Black Hole Simulator
AI produced the game's localization, the achievement textures, and the title card shown in the trailer.
Upcoming - Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
Upcoming - A Place for Every Potion
AI assisted with some textures; AI music was replaced with human-made music; 3D models and code are human-made, with textures possibly being redone by a freelancer.
Upcoming - Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- lemon cat
AI technology was used for buttons, icons, crafted item art and backgrounds in the game.
- Idle Reef
Generative AI made some 2D underwater background art and store page graphics; language models wrote store descriptions and localized the game, with manual review and editing.
Upcoming - FOOTBALL EXECUTIVE 27
Generative AI made pre-generated background artwork and stadium audio assets shipped in the game; nothing is AI-generated or connected to AI services during gameplay.
- MMA Tactics - Martial Arts
Base game art is hand-drawn; an optional HD skins add-on was made with AI tools, and AI aided translations into 11 languages. Code is human-written.
Upcoming - CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Beastwood Haven
Pre-rendered achievement images and music are AI-generated; no AI generation code or content is used during gameplay.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Synapse Grid
AI assisted with concept references, music, voice-over and short video clips; gameplay, levels and code are hand-made, and nothing is generated during play.
Upcoming - Tower Survivor - Paper Invasion
Some in-game icons and textures were generated by AI.
- Forge Shop
Some displayed visuals were made with AI assistance, but the text doesn't say which visuals or how the AI was used.
- GARITO
A mascot character portrait was generated with Recraft and hand-edited, appearing in-game and in store artwork; code, text, audio are human-made and no runtime AI.
Upcoming - Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- The Mayor’s Hand
Generative AI helped create and refine some visual assets, which the team reviewed and edited; no AI generation occurs during gameplay.
- 方块战场 Block Battlefield
Some in-game art assets were generated by AI and then manually optimized and adjusted by the developer.
Upcoming - Hell: Rancor
Some in-game images, textures, creature sound effects, text, and translations were made with generative AI as pre-generated assets; nothing is generated during gameplay.
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