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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- WORJONG
AI assisted with translation and dictionary creation, and humans review everything afterward.
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- Baby Peak
AI was used for brainstorming mechanics and names, and for optimizing small code snippets and organizing data; visual identity and design are stated as human-made.
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- INTUS
Some translations were made with generative AI assistance and then reviewed and edited by the developer; nothing is AI-generated live during gameplay.
- Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- PRIDEBLOOD -Born of Claws-
AI assisted with code generation and review, and produced base visual assets that were all reworked by hand in Aseprite and JTrim.
- Fire and Water: Spirits of the Forest
Some of the game's visuals were made using AI-assisted tools.
- HELLBENT
Some AI-generated placeholder UI assets are currently used, and the developer does not intend to include them in the release build.
- merchant GAME
Generative AI (such as Google Gemini) was used for the game's background images and for some of the store page banner images.
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- Rune Caves: Eternal Echo
Some pictures and sound effects were generated with AI.
Upcoming - Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Train Sim World® 7
ElevenLabs text-to-speech generates some voice-over, such as training modules and platform and onboard train announcements, from scripts written by Dovetail Games staff.
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- Deep Frost
Four in-game story images were generated with Google Gemini and resized; translations were machine-assisted; no generative AI runs during play.
- Knightoria
Some artwork and marketing materials were made with generative AI; the content is pre-rendered and not generated during gameplay.
- Sloperator Inc.
Some visual assets, including backgrounds and illustrative elements, were made or enhanced with generative AI; writing and story are human-made; no live generation during gameplay.
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- Pareidolia
Generative AI assisted with coding suggestions, debugging, optimization and technical explanations; the developer reviewed, modified, tested and integrated all code manually.
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- Cloud JourneyVR
Some of the music and a portion of the promotional video were generated using AI.
- Real Life Simulator
Generative AI assisted some visual assets (concept art, UI elements, store capsules) and initial ideation; the developer edited and refined everything, and no live generation occurs.
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