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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Select Eleven
Some in-game art, including player portraits and UI illustrations, was made with generative AI and then reviewed and edited by the developer.
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- Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
- Network Engineer
Generative AI simulates customer behavior, hardware issues and environmental challenges during play, and helped generate contract details, hardware names and company logos, among other unspecified assets.
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- Worldkampf '72
Generative AI made pre-generated 2D art (scenario covers, achievement icons, leader portraits, concept art) that was edited, plus some of the in-game music; nothing is generated at runtime.
- Demon Rising
A local offline language model generates dynamic dialogue during play; some character portraits and illustrations were made with AI image tools and edited by the developer.
Upcoming - Overlap
Generative AI tools assisted with code development; art and music are stated to be human-made.
- TRY
In-game videotapes contain AI-generated videos depicting realistic people who are not real individuals.
- Shift Chess
AI assisted code completion, produced localization translations, and enhanced hand-drawn library cover art and promotional images.
- 至尊传说之屠龙战神
AI was used to assist in generating the game's promotional materials.
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- Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
- Giraffe Champion 3: Halloween Party & The Ghost Guitar
Generative AI made some of the menu images and was used to edit parts of the audio tracks.
- Sketch Kingdom
AI helped write some of the game's code and find bugs.
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- Topdeck Duel
Generative AI was used to create images and musical accompaniment during development; the specific uses of the images are not stated.
- Silent Abbey
The developers used paid AI tools to generate the voice acting for the game's characters.
- Siege Masters
A store image was generated by AI.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
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- Drone Arena
Some UI elements in the game were created with generative AI.
- Needle Guardian 〜針の番人〜
Generative AI tools were used to create some artwork and marketing materials, which the developer edited, curated, and integrated into the game.
- Kron Wars
Some spaceship designs, environment artwork and promotional videos were made with generative AI and reviewed by the team; no gameplay, text or decisions are generated at runtime.
- Wolf Island
Generative AI was used to create in-game assets such as items and structures.
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- PYTHON:KINGDOM WARS
Generative AI helped refine part of the logic code and the narrative descriptions.
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- ぺちぺちハクスラ
AI was used for character portraits, event illustrations, some walking graphics, backgrounds, icons, voice, and parts of scripting, all developer-reviewed and edited; nothing is generated live.
- Change
Character voiceover audio was made with generative AI and pre-recorded during development; no AI content is generated in real time during play.
- Not sorted into parts yetUpcoming
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- Dynamite Blue
Some character art and backgrounds started from AI-generated images, which the art team then heavily edited by hand to fit the game's style.
- Behind the Corner
AI generated background marketing and store assets, helped with code optimization, bug-hunting and localization, and a small number of in-game assets are AI-generated; nothing is generated live.
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- PixelBoss: Shattered Depths
AI was used to create the game's banner.
- Not sorted into parts yetUpcoming







































