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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
- Not sorted into parts yet
- Return to Planet Zoveka
Some marketing images, cutscene backgrounds and in-game sprites use AI-generated base images edited by hand; music is stated as original.
- 1930: Ink & Bullets
Generative AI tools helped create visual assets and concept art; the game generates nothing in real time and uses no external AI services.
- Not sorted into parts yet
- TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- Not sorted into parts yet
- Primal One
Generative AI assisted translation of some in-game text into some languages; the developer reviews and edits all AI translations before inclusion.
- Not sorted into parts yet
- Stickville
Dialogue, lore, quest text and item descriptions were written with generative AI, then developer-edited; nothing is generated at runtime and no external AI service is used.
- OctoDock: Cozy & Chill
Store page assets and some in-game backgrounds were created with AI.
Upcoming - Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
- 迷失小镇
Some character illustrations and art assets in the game are AI-generated.
- Not sorted into parts yet
- 7 Millimeters
AI tools assisted in creating the store capsule images and logo.
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- Prison Chain: The Unredeemed Thought
Two startup splash images were AI-generated then manually modified; store descriptions and in-game text translations were AI-assisted and human-reviewed. Other content is stated as human-made or licensed.
- Necrovoid
Generative AI made a small portion of in-game visual assets and some music tracks, reviewed and adjusted by the developer; nothing is generated during gameplay.
- Not sorted into parts yet
- Not sorted into parts yetUpcoming
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- WonderLang Arabic
AI generation is occasionally used in the art process, with assets fully redrawn or heavily refined by human artists before inclusion.
- DaoNoKa hide
AI was used for two or three background variant renders and the app icon in the game.
- Not sorted into parts yetUpcoming
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- Gold Admiral
Selected in-game artwork and selected Steam store and marketing art (capsules, background, promotional graphics) were made with generative AI, reviewed and edited; nothing is generated at runtime.
- Not sorted into parts yet
- 君临传奇之风起云涌
AI was used to assist in creating promotional materials.
- Not sorted into parts yet
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- Three Kingdoms:Yi
Some art, music and sound effects were drafted with AI tools, then manually revised and post-processed; story, mechanics and written content were made without AI.
- Camille Queen of Chess bots
The store page artwork, a playing card image of the Camille queen character, was generated by AI.
- Not sorted into parts yet
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- Anomaly Jobs : Death Row
The main menu music was made with Suno.ai, two posters were generated with a local LLM, and a base mesh was generated with Meshy.
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