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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Five-Star Courier and the Fog That Reeks of Death
AI generated code and served as an auxiliary tool for composing background music.
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- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- Pickie Grappy
Three licensed background music tracks were AI-created or AI-modified by their original creators, and AI translation tools assisted text localization; other art and audio are human-made.
- ShapeGrow
Generative AI assisted in creating and editing some in-game written content and Steam store page text, reviewed by the developer; no AI generation during gameplay.
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- Cyber Neon: Core Protocol
AI was used for some unspecified scenes and for promotional renderings.
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- Not sorted into parts yetUpcoming
- Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
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- Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- Twilight Tides : Mirage Journey
Some art assets were made with AI tools during development; no AI content is generated in real time during gameplay.
- Spirit Route
Generative AI made portions of the logo, character icon artwork, and store page promotional images, some combining in-game screenshots with AI-assisted artwork.
- Juice Stand Tycoon
Some store page and capsule/community images were made with generative AI, and the promotional trailer uses Suno-generated music; nothing is AI-generated at runtime.
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- EDO: Endless Demon Omen
Some pre-rendered visual artwork may be generative-AI-made, curated and integrated by the developer; no AI content is generated or connected during gameplay.
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- Business Rivals
AI tools were used to translate the game's content into other languages.
- Weed Lord Simulator
AI was used to create certain promotional and marketing assets; no AI content is generated during gameplay.
- OnGrid()
AI was used to create the game's 3D models and music.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- Idle Slots: Casino HQ
Promotional banners, store capsules and marketing illustrations were AI-generated; in-game visuals, mechanics and code are custom-built with no runtime generation.
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- One Way Tickets
AI tools were used for part of the Traditional Chinese and English localization, with all text manually reviewed and proofread.







































