Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yet
- Chako
AI tools were used to create select 2D backgrounds (main menu and event nodes) and to translate text, all pre-generated during development.
- OIL & HORROR
Some still images were made with AI assistance, and AI helped with code bug fixes.
- Not sorted into parts yet
- Not sorted into parts yet
- FIRE. HOLD. REPEAT.
Generative AI assisted with code and base visual assets; the developer manually edited and finalized all assets, and no AI output ships as a final asset.
- Tetromancer
AI assisted writing and debugging code, reviewed by the developer; some AI-generated sounds and visuals appear in the game, though most content is non-AI.
- Terminal Closure
Some background images were generated with AI and then improved by the developers.
- 3DMOBA
Images in the game, on its Steam store page and in promotional materials were made with generative AI before release; nothing is generated during gameplay.
- Not sorted into parts yet
- NeoRunners
Generative AI created art assets in the game, which the developer reviewed, selected and integrated; no AI content is generated during gameplay.
- Not sorted into parts yet
- Don't Make a Sound
Generative AI assisted translating the store page and in-game text from Simplified Chinese into six other languages; all other content was made by the developer.
- Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.
- Not sorted into parts yet
- Digital Romance Memoir
The soundtrack was made with Suno and some images were AI-generated; text, scripts, dialogue and design are stated as human-authored.
- Anubis: Wrath of the Underworld
Some textures and 3D models were AI-made, and video content also used AI, with unspecified use.
- Not sorted into parts yet
- Necromancer: Ash & Bone
AI tools generated art assets used on the store page and in the game.
- iRacing® Studios NASCAR 26
AI generated certain voice-over lines and other unspecified presentation elements in the game's UI.
- Rift Raiders
Unit and hero sprites and some icons were made with the PixelLab AI pixel art tool; AI helped with translations.
- Mahjong Rush
Some art assets were made with generative AI, then selected, edited, and composited by the developer; nothing is generated in real time during gameplay.
- CUMANIOK
AI assisted with restructuring and optimizing Unity scripts, checking compilation errors, and stylistic design; it is not running during gameplay.
- Black Hollow
AI helped troubleshoot code and generated some game models and UI elements, which the developer edited and finalized before use.
- Hauntasy
AI was used for graphical assets and localization, but the text doesn't say how it was used.
Upcoming - Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- BudMageddon
Various visual assets and materials were created with generative AI tools, then reviewed and refined by the developer.
- SpacePorts
Generative AI made certain visual assets and helped with portions of the programming; story, design and gameplay were developer-made.
- Not sorted into parts yet
- Princess Vs Zombies: Mermaid Curse
Generative AI was used for unspecified secondary assets and to help revise text; all output was manually reviewed and edited.
- The orb
AI was used to create the Steam page design, which was based on the game's 3D models.
- One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- Not sorted into parts yet
- Crowns & Chaos
AI helped with some early visual concepts, sprite bases, music/audio drafts and voice/audio prototypes, which the team edited and refined; nothing is generated during gameplay.
- Mafia: Night falls
Generative AI helped produce the game's localizations.
- BioSphere: Genesis
Some 2D vector artwork and portions of game text and localization were made with generative AI (Claude) and reviewed by the developer.
- Not sorted into parts yet







































