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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yet
- Whispers of the Night
Some 2D backgrounds and character illustrations were AI-generated then hand-edited; parts of the code and localized text were written with an AI assistant and reviewed. Nothing is generated during play.
- Facrobry
AI was used to create the game's music.
- Not sorted into parts yet
- Alien or Duck!
Generative AI was used to help create one or two background 3D assets; other models, effects and environment assets were custom-made or from marketplaces.
- SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- VHS World '89
Generative AI made some in-game textures; 3D models, music and UI icons were made by humans.
- Not sorted into parts yet
- Cellar Keeper
Generative AI served as a supporting tool for designing some fictional bottle brands and for language translation.
- Not sorted into parts yet
- Motor Havoc
AI assisted some pre-rendered assets (effects, UI, background and promotional art, marketing); the final release is stated to contain no AI content, and nothing is generated during play.
Upcoming - Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
- 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
Generative AI made some store page images, some in-game graphics, parts of the code, and all non-Japanese translations of in-game text, manual and store page.
- Not sorted into parts yet
- Not sorted into parts yet
- MOGUMOGU! POOP BATTLE
Generative AI made some background images and marketing materials and assisted animation production; the development team adjusted the final assets.
- FerzGate
AI was used to improve the language and readability of the in-game tutorial text and the Steam store page text.
- FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
- Unforgiving Dungeon
Unity AI Assistant generated most sprites, all the code, and artwork other than the tile set.
- Not sorted into parts yet
- Forged Cards
AI coding assistants helped build game systems, while AI image generation made the art and AI generated the sound effects, all reviewed and edited by the developer.
- Not sorted into parts yet
- Berserk Heroes Online
The developer states AI was used to a limited extent in artwork, without specifying how or which assets.
- Dice Sort Together: Arcane Hall
AI helped correct grammar in in-game text, which was reviewed and adjusted by hand, and modified some store visuals.
- Not sorted into parts yet
- SpudFall
An AI assistant helped design and write the code that procedurally creates the visuals and synthesized music, and drafted store page text; nothing is AI-generated during play.
- Not sorted into parts yet
- Send Them to Hell
AI was used to draft some original art assets, which were later all redrawn and rebuilt by humans without AI-generated artwork.
- Delivery Today
AI was used as a tool in some code elements of the game.
- Grand Theft Idiots
AI generated certain sound effects, voice lines, and selected artwork; game code and programming were made without AI tools.
- Sudokiller
Generative AI was used to translate some supported languages; artwork, characters, writing, puzzles and gameplay were made by the team.
- Not sorted into parts yet
- Not sorted into parts yet
- Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
- EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Nonogram Art
AI generated in-game image assets and Suno AI created the background music; the visual and audio materials were manually reviewed and edited.
- Not sorted into parts yet
- Rouge Process
Some 2D game assets plus the store page logo and banners were made with AI.
- Not sorted into parts yet
- Type the World
AI tools were used in programming and localization; all audiovisual assets were made by human artists.







































