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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Stick A Fork
AI was used to translate the game into multiple languages; art, animation, sound effects and music were human-made or licensed.
- Dodo Zombies
The developer states the game was made solo with the help of AI, without naming which parts of the game used it.
- Not sorted into parts yet
- Spear and Shot
Some visual assets were made with generative AI and then edited and modified by the developer.
- Not sorted into parts yet
- Take Good Care of Your Cassava
AI agents helped with both programming and art development.
- Not sorted into parts yet
- Not sorted into parts yet
- Screen Monster
Some pixel art, including pet sprites and related visuals, was made or aided by generative AI, then hand-selected and edited; no live AI generation during play.
- SpellWeave
AI was used to aid in creating the store page.
- ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - Keep It Trolling: Fantasy Edition
Generative AI created 2D card illustrations, environmental backgrounds, and store capsule graphics, which were curated and manually edited before shipping.
- VPet Sort Together: Cozy Tidy Up
AI assistance was used for some visual assets, with no further detail on which ones.
Upcoming - Sketch Defense
AI tools assisted development and the preparation of store-page text and artwork; nothing is AI-generated during play.
- Not sorted into parts yetUpcoming
- Pipkind: A Dice Puzzle Adventure
Generative AI created the pixel artwork, music and written content; all AI content is pre-generated and nothing is generated during play.
- Looks Like It Fits
Generative AI made artwork for the truck, cargo, environments, route illustrations and store materials, and assisted with writing and localization; nothing is generated during gameplay.
- Not sorted into parts yet
- TSUKIMI PLANET -CLASSIC REMASTER-
Generative AI assisted with localization and translation into English, Simplified Chinese, Traditional Chinese and Korean; story, art and audio are not AI-generated, and nothing is generated live.
- STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- Gems & Palace
Pre-generated AI gemstone, tool, environment, achievement and promotional artwork, music and sound effects were curated and edited by the developer; AI drafted localizations; no runtime generation.
- Tiny Ring Defense
AI helped with translations and unspecified sound content; nothing is generated by AI during play.
- TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
- Tiny Paradise
Some unspecified game assets were created using AI, without saying which assets or how.
- Terra Machina
Generative AI made pre-generated visual assets, music, some sound effects, and text and translations, which were selected and edited; nothing is generated during play.
- Not sorted into parts yet
- 猫咪之家 CatHome
AI assisted with bug fixes and creating some art assets, and AI generated the promotional assets.
- Not sorted into parts yet
- Guild of Souls
The game's artwork was developed using generative AI.
- Not sorted into parts yet
- Rock Hunter
AI tools assisted in creating the game's store assets.
- Not sorted into parts yet
- Pick & Roll Manager
AI generated player portraits, background illustrations, ambient videos, music, a synthetic commentator voice and part of the store art, all hand-edited; sound effects are public-domain; nothing is generated live.
- Not sorted into parts yet
- Not sorted into parts yet
- Veins of the Sleeping Moon
Generative AI helped create character, environment, item and UI art, store artwork, and parts of the story and localization; nothing is generated during play.
- Not sorted into parts yet
- Not sorted into parts yetUpcoming
- Howling Woods
Generative AI made music, sound effects, interface icons, store art, some set-piece models and parts of the code, all reworked by hand; nothing is generated during play.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.







































