Home / Browse
Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Wild Heroes: Fight Together
AI assistance was used for some unspecified visuals.
Upcoming - W DoBark
AI tools (Claude, Gemini, Codex) helped write and debug code and draft text, which the team reviewed, edited and integrated.
- Mining Fire Ball
The developer lists background music and graphics as areas involving AI, without saying how AI was used.
- Gacha Chaos Tidy Up Together
Some of the game's art was generated with AI help; the developer does not say which pieces.
Upcoming - Not sorted into parts yet
- Joker's Knock
Generative AI assisted creation and refinement of some visual assets, marketing materials and localizations; nothing is AI-generated during gameplay.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Physics Exam Trainer
Generative AI helped create some visual and promotional assets, which the developer selected and edited; no AI generates content during gameplay.
- Moon Sweepers
Generative AI assisted with translating the game's in-game text into supported languages.
- Stone Age Games
Artwork, music and sound effects were AI-generated ahead of time and ship in the game; nothing is AI-generated during gameplay.
- Not sorted into parts yet
- Tickerbound
Generative AI was used to create images for in-game assets.
- Not sorted into parts yet
- ROTORORA Drone Racing
Generative AI made the background music and sound effects, and assisted with store text and translations; nothing is generated during gameplay.
- GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
- Halloween 3D
Store capsule art, library artwork and some store page text were made with AI tools and developer-reviewed; no AI content is generated during play.
- Escape From Necromaze
AI fixed minor 3D model anomalies and supplemented some assets, assisted about half the code, generated all music with Suno, and generated about 20% of sound effects.
- Phantom Fleet
AI assisted card art, icons, UI, backgrounds, textures, some effects, in-game descriptions and store text; music and sound effects come from AI-assisted synthesis code; nothing generated at runtime.
- Tsudoi
Store page text, UI labels and menus, and the English translation were AI-drafted then human-edited; AI coding assistants were used; art, models, textures and sounds are not AI-generated.
- It'll Hold
Some artwork and text began as generative AI output and were then hand-edited; nothing is generated during play.
- Not sorted into parts yet
- Rocket's Way
Some artwork was created with generative AI tools and is pre-generated; nothing is generated during gameplay.
- Recess of the Dead
AI tools produced some background music tracks and specific ambient sound effects; design, programming, characters, dialogue and other audio were made by the author.
- Not sorted into parts yetUpcoming
- CRUSH LOAD
Generative AI made some artwork, character animation assets, music, and promotional artwork before release; nothing is generated during gameplay.
- Little Pot, Big Seasons
Four background music tracks were generated with Suno AI, and the application icon's source image was AI-generated then manually processed; 3D models, textures, illustrations and sound effects are procedural without AI.
- らくがきスマッシュ / Doodle Smash
Generative AI made store key art and capsules, some in-game images (UI decorations, backgrounds, illustrations), and background music and jingles, all hand-edited; nothing is generated during play.
- Shark Tales: Reef Rogues
Some artwork, store and marketing materials were made or refined with generative AI, and some music was generated with ACE-Step; nothing is generated during play.
- Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- Tow Rage
Some store page promotional images (capsule art) were made with generative AI tools; the developer states in-game content is not AI-generated.
- Stellar Forge
Some in-game art, including god portraits, many icons and some illustrations, was made with AI image generation; nothing is generated during play.
- Blockmania
AI was used for the translation and localization of the game into several languages.
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Not sorted into parts yet
- Mall Corp
Some in-game textures and characters were made with AI.
- Not sorted into parts yet
- Not sorted into parts yet
- Owl Skips
Generative AI was used for visual concepting and some pre-generated art assets, including upgrade icons, rope textures, and parts of the logo/branding.







































