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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Broken Soccer
AI tools assisted with music, translations, and some unspecified graphic elements during development.
Upcoming - the collective
AI generates dynamic dialogue and character interactions during play; game systems, mechanics, and narrative structure are human-designed.
Upcoming - Not sorted into parts yetUpcoming
- Clearance Defence
Some game audio was made with ElevenLabs from the developer's scripts and direction; art, animation and programming are human-made, and nothing is generated during play.
Upcoming - How To Destroy A City
Some of the game's sound effects were created with generative AI.
Upcoming - Halloween Poppp
Generative AI helped create some art (scenes, props, UI) and text content, which humans reviewed, modified and optimized.
Upcoming - Shiftomino
Generative AI was used to translate the game's text from Japanese into English.
Upcoming - Not sorted into parts yetUpcoming
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- Drive With Friends
Some store art was generated with AI assistance.
Upcoming - Not sorted into parts yetUpcoming
- I, Spy
The disclosure lists artwork, music, voice acting and environment as AI-related areas without saying how AI was used.
Upcoming - Not sorted into parts yetUpcoming
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- Expedition of the Guild
Some character illustrations in the game are AI-generated.
Upcoming - Crawling Desktop Pet
AI assisted with programming and localization, with localized text reviewed and edited by humans; no AI art, audio, promotional assets, or live generation.
Upcoming - Not sorted into parts yetUpcoming
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- Cardborne
Some in-game text, including translations, was written with AI assistance; art, music and game design are stated to be human-made.
Upcoming - Not sorted into parts yetUpcoming
- The Failed
AI was used for some 2D in-game notes, images and UI elements.
Upcoming - Ekoman
In-game menus, cutscenes, and store page texts were translated into other languages using AI.
Upcoming - UNDERDEEP
AI was used to create image assets and for localization.
Upcoming - Super Egg & TCG Card Shop Simulator: Prologue
Some store page images and some in-game images were made with AI; the store images were then edited.
Upcoming - Not sorted into parts yetUpcoming
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- Skyborn:IronWings
Generative AI made certain Steam store promotional materials: promotional artwork, logo artwork and trailer intro visuals. The game itself and gameplay footage use no generative AI.
Upcoming - The Curse of Ooty
Some 3D props (Meshy AI), some images such as wall paintings, and the main menu song (Suno AI) are AI-generated; nothing is generated during play.
Upcoming - Not sorted into parts yetUpcoming
- ..kill ´em all
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
Upcoming - Not sorted into parts yetUpcoming
- Silberheim Evolving Card Game
AI-generated placeholder card images were used during development and are replaced with hand-crafted artwork by release.
Upcoming - Drug Dealer 2049
AI provided starting points for some in-game elements and part of the Steam capsule art, which were then edited and finished by hand.
Upcoming - Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
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