Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Re:Draw
Dialogue, tutorial text, descriptions and all localizations were generated with a large language model from the developer's concept; music, sound and gameplay are not AI-generated.
Upcoming - Space Travelers
Interface, event and log text and all 14 language localizations were LLM-produced under developer direction and review; some store text was drafted with AI; art and audio are not AI.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Abyssal Moonlight-Chapter1
AI assisted with English translation, spell checking, and code writing; illustrations, pixel art, Live2D, music, and voice acting were fully human-made.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Dive Log: A Focus Voyage
AI tools were used for programming assistance and multilingual localization, with no detail on how localization output was used.
Upcoming - Chess Army
The game's translations were generated with AI assistance because the developer lacks budget for professional translators.
Upcoming - Touhou Bansho Cards
Generative AI created and enhanced images for the game's art, and was used to translate the game's localized content.
Upcoming - HAPPY PROPAGANDA
Generative AI may be used to assist with localization, with all final text reviewed and edited by the developer.
Upcoming - FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
Upcoming - Sudokiller
Generative AI was used to translate some supported languages; artwork, characters, writing, puzzles and gameplay were made by the team.
Upcoming - Type the World
AI tools were used in programming and localization; all audiovisual assets were made by human artists.
Upcoming - Chako
AI tools were used to create select 2D backgrounds (main menu and event nodes) and to translate text, all pre-generated during development.
Upcoming - Don't Make a Sound
Generative AI assisted translating the store page and in-game text from Simplified Chinese into six other languages; all other content was made by the developer.
Upcoming - Rift Raiders
Unit and hero sprites and some icons were made with the PixelLab AI pixel art tool; AI helped with translations.
Upcoming - Hauntasy
AI was used for graphical assets and localization, but the text doesn't say how it was used.
Upcoming - Mafia: Night falls
Generative AI helped produce the game's localizations.
Upcoming - Pickie Grappy
Three licensed background music tracks were AI-created or AI-modified by their original creators, and AI translation tools assisted text localization; other art and audio are human-made.
Upcoming - Business Rivals
AI tools were used to translate the game's content into other languages.
Upcoming - Primal One
Generative AI assisted translation of some in-game text into some languages; the developer reviews and edits all AI translations before inclusion.
Upcoming - Prison Chain: The Unredeemed Thought
Two startup splash images were AI-generated then manually modified; store descriptions and in-game text translations were AI-assisted and human-reviewed. Other content is stated as human-made or licensed.
Upcoming - Shift Chess
AI assisted code completion, produced localization translations, and enhanced hand-drawn library cover art and promotional images.
Upcoming - Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - WORJONG
AI assisted with translation and dictionary creation, and humans review everything afterward.
Upcoming - INTUS
Some translations were made with generative AI assistance and then reviewed and edited by the developer; nothing is AI-generated live during gameplay.
Upcoming - Deep Frost
Four in-game story images were generated with Google Gemini and resized; translations were machine-assisted; no generative AI runs during play.
Upcoming - Outposters
AI tools produced draft translations of the game's text, which were then reviewed and edited manually.
Upcoming - CYBERLIFE
Generative AI tools assisted with English localization of developer-written text; nothing is AI-generated during gameplay, and human translations are preferred where possible.
Upcoming - Broken Soccer
AI tools assisted with music, translations, and some unspecified graphic elements during development.
Upcoming - Shiftomino
Generative AI was used to translate the game's text from Japanese into English.
Upcoming - Crawling Desktop Pet
AI assisted with programming and localization, with localized text reviewed and edited by humans; no AI art, audio, promotional assets, or live generation.
Upcoming - Cardborne
Some in-game text, including translations, was written with AI assistance; art, music and game design are stated to be human-made.
Upcoming - Ekoman
In-game menus, cutscenes, and store page texts were translated into other languages using AI.
Upcoming - UNDERDEEP
AI was used to create image assets and for localization.
Upcoming - Senior Survival Club
AI tools assisted translation and localization, followed by human review and editing; generative AI created select sound effects and audio elements.
Upcoming - Abyss Ring
AI was used for localized translations, skill icons, dish illustrations, and loading screen illustrations.
Upcoming - Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
Upcoming - Stellacore Defense
All background music is pre-generated AI audio from Pixabay; localized texts and tutorial content were made with AI tool assistance and reviewed.
Upcoming







































