Steam games that use AI for code
Every game whose Steam AI disclosure mentions AI in its programming and tooling: generated, assisted, or mentioned without detail.
- Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - Who's Next?
AI assisted with creating images and writing scripts during development; music and other audio were not made with AI.
Upcoming - Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
Upcoming - TOWERTOWER
AI was used for some of the game's images and some of its programming, with no detail on how.
Upcoming - Confined Space - Module Madness
French, Spanish, Italian, Japanese and Korean localisations are AI-made, and AI assisted with writing and restructuring parts of the code; art, sound, music and writing are human-made.
Upcoming - Zombie Mystery: 100 Hidden Cats
AI tools assisted with coding, including bug identification and fixes and minor code corrections; no AI content is generated during gameplay.
Upcoming - Junkpot
Some item, charm and UI sprites and store artwork started as AI images and were reworked by the team; a large part of the code was AI-written.
Upcoming - Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - Monster Movie Mayhem
PixelLab AI helped prototype select pixel-art sprites, character concepts and animation frames, which were refined by hand; AI tools also assisted code review, bug finding and testing.
Upcoming - Idle Necronomics
AI-generated art was used for background images and some icons; AI also produced code and assisted with writing.
Upcoming - Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - VampOS: Red Ledger
The developer says everything was AI-made: art, music, sound, code, and the Steam page art and descriptions.
Upcoming - Ghost in the SQL Data
AI assisted with programming and produced the game's translations.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - Cosmo Corgis
AI tools helped create some art assets (trees, icons, suits, backpacks, animation), assisted programming, and edited trailers and store text; music and sound are licensed, not AI.
Upcoming - Neon Breaker: Endless Arcade
AI was used to enhance visuals, audio and gameplay performance, with no detail on which assets or how.
Upcoming - Animal Mystery: 100 Hidden Cats
AI was used only as a coding assistant for bug fixes and small code corrections; art, audio and text are stated as human-made.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Abyssal Moonlight-Chapter1
AI assisted with English translation, spell checking, and code writing; illustrations, pixel art, Live2D, music, and voice acting were fully human-made.
Upcoming - Bums Race Rats
An AI coding assistant helped write the game's code; the store description, marketing images and trailer were AI-made; nothing is AI-generated during play.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Chronoseum
The developer used Claude Code to help write code when they were unable to solve problems themselves.
Upcoming - Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - Fly&Goal
The developer used a coding agent to help write the game's code.
Upcoming - Gemfire Survival
Generative AI helped write and structure source code and draft store descriptions, with all output manually reviewed and edited; no runtime generation occurs.
Upcoming - Dive Log: A Focus Voyage
AI tools were used for programming assistance and multilingual localization, with no detail on how localization output was used.
Upcoming - Battle Bot Tactics
AI tools supported coding, early prototyping, and a small number of icons, with all AI-assisted elements reviewed and refined by the developers.
Upcoming - Lanelord
AI helped write Blender, GIMP and Python scripts that generated some icons and 3D assets and supported development; no AI image generators were used.
Upcoming - Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Day 31
Some 2D promotional and menu artwork was made with generative AI and manually edited; portions of code were AI-assisted; no runtime AI generation.
Upcoming - UNIT 44
AI tools assisted code and design iteration during development; no AI content is generated at runtime.
Upcoming - FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
Upcoming - Forged Cards
AI coding assistants helped build game systems, while AI image generation made the art and AI generated the sound effects, all reviewed and edited by the developer.
Upcoming - Delivery Today
AI was used as a tool in some code elements of the game.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Type the World
AI tools were used in programming and localization; all audiovisual assets were made by human artists.
Upcoming - OIL & HORROR
Some still images were made with AI assistance, and AI helped with code bug fixes.
Upcoming - FIRE. HOLD. REPEAT.
Generative AI assisted with code and base visual assets; the developer manually edited and finalized all assets, and no AI output ships as a final asset.
Upcoming - Black Hollow
AI helped troubleshoot code and generated some game models and UI elements, which the developer edited and finalized before use.
Upcoming - Five-Star Courier and the Fog That Reeks of Death
AI generated code and served as an auxiliary tool for composing background music.
Upcoming







































