Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- OKTORAID
Some marketing artwork and some in-game illustrations were made with generative AI and hand-edited; code, design and writing are human-made.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Spellk
Some artwork and music in the game is AI-generated, alongside artwork made by contracted human artists.
Upcoming - Hollow Warden
Generative AI helped create early concept art, visual references and marketing materials, which the team reviewed and edited; nothing is generated during gameplay.
Upcoming - Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - DET-33
Generative AI made music tracks, their cover art, some sound effects and portions of 2D sprites (weapons, props, enemies), hand-edited; nothing is generated at runtime.
Upcoming - Where I am Not
Some visual assets were edited with AI-based tools, then refined and integrated by the developer.
Upcoming - Checkmate: The Red General’s Last Move
Generative tools made selected textures and supporting visual elements for in-game and store artwork; nothing is generated during gameplay.
Upcoming - Undermoon
Some sound effects, written content, and artwork were AI-generated and then manually edited and refined by the developer.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Friends Park
Some sprite animations were generated with PixelLab from hand-made sprites, some store artwork used AI image tools, and some in-game text was AI-assisted; nothing is generated during play.
Upcoming - Stay with me
Some visual assets, the loading screen artwork, and some voice lines for Margaret and the child were AI-made and developer-edited; nothing is generated at runtime.
Upcoming - TRAPPIST-1
Generative AI supplied source material for a small number of textures, which the developer substantially reworked; no AI generation happens at runtime.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Battle Bot Tactics
AI tools supported coding, early prototyping, and a small number of icons, with all AI-assisted elements reviewed and refined by the developers.
Upcoming - Touhou Bansho Cards
Generative AI created and enhanced images for the game's art, and was used to translate the game's localized content.
Upcoming - Lintbreakers: Night Shift
The game's artwork was generated with the help of AI.
Upcoming - Veyrasol
3D models, 2D art, UI icons, and store capsule and banner graphics were made with generative AI and edited by the developer; some store copy was AI-assisted.
Upcoming - Lanelord
AI helped write Blender, GIMP and Python scripts that generated some icons and 3D assets and supported development; no AI image generators were used.
Upcoming - Dairy Empire: Production Simulator
Some images were AI generated; the disclosure does not say which images or whether they are in-game or store images.
Upcoming - WAZATO: Sabotage or Mistake?
Generative AI made title screen art, lobby background and some UI decorations, edited by the team; AI also helped draft mini-game prompts; no runtime AI.
Upcoming - Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
Upcoming - Pit Purge
Some icons and images were generated with AI and then manually edited by the developer.
Upcoming - Day 31
Some 2D promotional and menu artwork was made with generative AI and manually edited; portions of code were AI-assisted; no runtime AI generation.
Upcoming - Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
Upcoming - Motor Havoc
AI assisted some pre-rendered assets (effects, UI, background and promotional art, marketing); the final release is stated to contain no AI content, and nothing is generated during play.
Upcoming - Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
Upcoming - MOGUMOGU! POOP BATTLE
Generative AI made some background images and marketing materials and assisted animation production; the development team adjusted the final assets.
Upcoming - FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
Upcoming - Forged Cards
AI coding assistants helped build game systems, while AI image generation made the art and AI generated the sound effects, all reviewed and edited by the developer.
Upcoming - Berserk Heroes Online
The developer states AI was used to a limited extent in artwork, without specifying how or which assets.
Upcoming - Send Them to Hell
AI was used to draft some original art assets, which were later all redrawn and rebuilt by humans without AI-generated artwork.
Upcoming - Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Nonogram Art
AI generated in-game image assets and Suno AI created the background music; the visual and audio materials were manually reviewed and edited.
Upcoming - Rouge Process
Some 2D game assets plus the store page logo and banners were made with AI.
Upcoming - Chako
AI tools were used to create select 2D backgrounds (main menu and event nodes) and to translate text, all pre-generated during development.
Upcoming







































