Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Gacha Chaos Tidy Up Together
Some of the game's art was generated with AI help; the developer does not say which pieces.
Upcoming - Joker's Knock
Generative AI assisted creation and refinement of some visual assets, marketing materials and localizations; nothing is AI-generated during gameplay.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Physics Exam Trainer
Generative AI helped create some visual and promotional assets, which the developer selected and edited; no AI generates content during gameplay.
- Stone Age Games
Artwork, music and sound effects were AI-generated ahead of time and ship in the game; nothing is AI-generated during gameplay.
Upcoming - Tickerbound
Generative AI was used to create images for in-game assets.
- GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Escape From Necromaze
AI fixed minor 3D model anomalies and supplemented some assets, assisted about half the code, generated all music with Suno, and generated about 20% of sound effects.
- Phantom Fleet
AI assisted card art, icons, UI, backgrounds, textures, some effects, in-game descriptions and store text; music and sound effects come from AI-assisted synthesis code; nothing generated at runtime.
- It'll Hold
Some artwork and text began as generative AI output and were then hand-edited; nothing is generated during play.
- Rocket's Way
Some artwork was created with generative AI tools and is pre-generated; nothing is generated during gameplay.
- Television Dynasty Manager
Generative AI made store artwork, logos, the main menu background and eight-language translations, and helped with some in-game descriptions; all was hand-reviewed and edited.
Upcoming - CRUSH LOAD
Generative AI made some artwork, character animation assets, music, and promotional artwork before release; nothing is generated during gameplay.
- らくがきスマッシュ / Doodle Smash
Generative AI made store key art and capsules, some in-game images (UI decorations, backgrounds, illustrations), and background music and jingles, all hand-edited; nothing is generated during play.
- Restore the Luminous
Card and leader illustrations, character voices and BGM are AI-generated and curated by the team; some in-game text is AI-drafted and reviewed; some opponent AI uses an external service to pick moves.
- Shark Tales: Reef Rogues
Some artwork, store and marketing materials were made or refined with generative AI, and some music was generated with ACE-Step; nothing is generated during play.
- Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- Stellar Forge
Some in-game art, including god portraits, many icons and some illustrations, was made with AI image generation; nothing is generated during play.
Upcoming - Mall Corp
Some in-game textures and characters were made with AI.
- Owl Skips
Generative AI was used for visual concepting and some pre-generated art assets, including upgrade icons, rope textures, and parts of the logo/branding.
Upcoming - Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
- Retro Chaos: Together Tidy Up
The developer says AI assisted in making some of the game's visuals, without specifying which ones.
Upcoming - 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
Upcoming - Guild Master
The game's artwork was developed with generative AI.
Upcoming - SMOKE HAVEN: Smoking Area Simulator
A pre-generated AI image is the title-screen background; AI-assisted tools helped with dialogue, story text, localization and code-driven voxel artwork; nothing is generated during play.
- Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.
- Decisive Decks
Generative AI helped create some visual assets (card illustrations, backgrounds, interface art), which the developer edited; nothing is AI-generated during play.
- Puzzle Peace: Cozy Jigsaw Puzzles
Generative AI was used to create puzzle artwork, music, and sound effects, which the developer refined and selected; nothing is generated during gameplay.
- THE GRAVES VIGIL
Pre-generated AI was used for 2D backgrounds, environment graphics, character sprites and promotional store imagery; no AI generation runs during gameplay.
Upcoming - Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- Dead Last
Some visual and audio assets were made with AI tools and edited; nothing is AI-generated during gameplay.
Upcoming - STARSHIP: EMBER REACH
Generative AI made pre-generated artwork, textures, promotional art, store descriptions and localization, which were reviewed; nothing is generated during gameplay.
- Follow Suit
AI helped write and troubleshoot code; poker chip images for seat badges and achievement icons were image-model generated then finished by hand; nothing is generated at runtime.
Upcoming - Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - Trolley Problem Is Not Problem
Generative AI assisted in creating 3D models, background music, sound effects, and draft translations.
- Defend the Sacred Well
Generative AI made some 3D models, textures, artwork, music, and store marketing materials including the teaser; nothing is generated during play.
- One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- 真・竹取物語 / Shin Taketori Monogatari
Character portraits, backgrounds, and CG images in the game were created using generative AI tools.
- Memory Moth
Generative AI created some visual assets and helped write, modify and debug code; the developer reviewed the output, and nothing is generated during gameplay.







































