Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- WebBound Solitaire
AI image tools made some UI elements, the logo and campaign background art, which the developer edited; some store artwork may use AI imagery.
- My Octopus Friend
Game began with hand-made 2D pixel art; AI was then used to help convert it from a top-down 2D prototype to the isometric 3D view.
Upcoming - SPLACHESS
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - Doomlander
The store page logo, cover art, and in-game menu images were made with AI tools.
- RETURN TO 1990
Character illustrations, backgrounds, cutscene videos, voice acting and music were made with generative AI and edited; story and dialogue were written with AI assistance.
- Chaos Chess Definitive Edition
A small portion of pre-rendered artwork and cinematics involved AI; all other assets were manually designed in Blender by the developer.
- TPS Tickman: Castle Defense
Generative AI was used to create images, music, sound effects, and 3D models used in the game.
- STOREBOT: Tidy Up PC Parts
AI tools assisted in creating product box artwork, textures and sound effects, reviewed by the developer; nothing is generated during gameplay.
- Gravity Breakout: Alien Vein
Portions of the 2D sprites and background illustrations were made with generative AI and then edited by humans; code, sound effects and runtime are human-made or AI-free.
Upcoming - Super Retro Race
Pre-generated AI content was used for some menu and HUD art, promotional images, and recorded narrator and radio voice clips; nothing is generated at runtime.
Upcoming - PALJA Survivors
Generative AI was used extensively for artwork, music, sound effects, text, localization, and Steam store page assets and marketing materials.
- Deeper Than Gold
AI helped develop the game's UI, 3D modelling and texturing, localization, and gameplay mechanics.
- Masterpiece Malpractice
Generative AI created or edited some decorative elements and visual assets, and assisted with writing and translating text; historical painting reproductions and live gameplay generation involve no AI.
- Swat Mosquito: Sleepless Nights
Generative AI created or assisted with some in-game artwork, promotional images, written content and localization; nothing is AI-generated during gameplay.
- Deep Space Siege
AI tools assisted some backgrounds, title illustrations, upgrade-card artwork and localized text, all prepared in advance; no generative AI runs during play.
- The Last Hearth
The in-game images and the Steam store page images were generated using AI.
- Quarantine Lab Sort
AI was used to create Steam store promotional materials and some game textures.
Upcoming - Dodo Zombies
The developer states the game was made solo with the help of AI, without naming which parts of the game used it.
- Spear and Shot
Some visual assets were made with generative AI and then edited and modified by the developer.
- Take Good Care of Your Cassava
AI agents helped with both programming and art development.
- Screen Monster
Some pixel art, including pet sprites and related visuals, was made or aided by generative AI, then hand-selected and edited; no live AI generation during play.
Upcoming - ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - Keep It Trolling: Fantasy Edition
Generative AI created 2D card illustrations, environmental backgrounds, and store capsule graphics, which were curated and manually edited before shipping.
- VPet Sort Together: Cozy Tidy Up
AI assistance was used for some visual assets, with no further detail on which ones.
Upcoming - Pipkind: A Dice Puzzle Adventure
Generative AI created the pixel artwork, music and written content; all AI content is pre-generated and nothing is generated during play.
- Looks Like It Fits
Generative AI made artwork for the truck, cargo, environments, route illustrations and store materials, and assisted with writing and localization; nothing is generated during gameplay.
- STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- Gems & Palace
Pre-generated AI gemstone, tool, environment, achievement and promotional artwork, music and sound effects were curated and edited by the developer; AI drafted localizations; no runtime generation.
- TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
Upcoming - Tiny Paradise
Some unspecified game assets were created using AI, without saying which assets or how.
- Terra Machina
Generative AI made pre-generated visual assets, music, some sound effects, and text and translations, which were selected and edited; nothing is generated during play.
- 猫咪之家 CatHome
AI assisted with bug fixes and creating some art assets, and AI generated the promotional assets.
- Guild of Souls
The game's artwork was developed using generative AI.
Upcoming - Pick & Roll Manager
AI generated player portraits, background illustrations, ambient videos, music, a synthetic commentator voice and part of the store art, all hand-edited; sound effects are public-domain; nothing is generated live.
- Veins of the Sleeping Moon
Generative AI helped create character, environment, item and UI art, store artwork, and parts of the story and localization; nothing is generated during play.
- Howling Woods
Generative AI made music, sound effects, interface icons, store art, some set-piece models and parts of the code, all reworked by hand; nothing is generated during play.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- Wild Heroes: Fight Together
AI assistance was used for some unspecified visuals.
Upcoming - Mining Fire Ball
The developer lists background music and graphics as areas involving AI, without saying how AI was used.
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