Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
- GRID64
Generative AI created visual assets, including store page illustrations, promotional materials, and in-game graphic elements.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- Waste Your Time
Clock face and background designs sold in the in-game shop were made with generative AI images, and interface text localization into additional languages was AI-generated.
- DeepCore Breach
Generative AI produced much of the art (enemies, turrets, bosses, effects, maps, UI icons, logo), the music, and part of the code; no runtime generation.
- Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Harvest Millions Idle Farm
Some in-game art, such as textures and illustrative elements, was created or enhanced with AI tools and then reviewed and edited; no AI during gameplay.
Upcoming - Ocean Dynasty Tycoon
Pre-generated background graphics were made with generative AI and selected for use; no live AI generation or AI interaction occurs during gameplay.
Upcoming - Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Afternoon Paws
Generative AI helped create in-game visuals, animations and promotional art, plus portions of writing and localization, all reviewed and edited; nothing is generated during gameplay.
- Bird Empire
AI-assisted pre-generated artwork appears in store and marketing materials and some in-game 2D visuals; no generative AI runs during gameplay.
- Tsukumo SNAP!
AI tools assisted with programming and visual assets plus unspecified other creative elements; the developer reviewed, edited and integrated all generated content.
Upcoming - Tiny Desktop Fishing
Some content, including some art materials, was generated with the assistance of generative AI.
- Devotheon
Generative AI was used to create or assist with some pre-generated visual and audio assets, which the developer reviewed and selected.
Upcoming - Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Gimby
AI wrote game code, which is being cleaned up with help, and made some placeholder sprites and text that the developer is removing.
Upcoming - Clocking Out
AI tools helped with code, interface text, localization, in-game comic illustrations, and key art, logo and icon drafts; all output was developer-reviewed, and nothing is generated at runtime.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- SUSPENCIL
AI generated translations into all non-Japanese languages, background music, some sound effects, and some artwork and icons; an external AI judges typed answers in one mode.
- Qiang Gu: Ghost Festival
Some in-game visual assets were generated or modified with AI, and pre-recorded AI-generated combat voice lines ship as fixed assets.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- LAST SHELTER
Some visual assets (character portraits, icons, promotional artwork) were created or refined with generative AI and edited by the developer; nothing is generated during gameplay.
Upcoming - Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- Escape From Chronos
Character, enemy and environment art were AI-generated and edited by the developer; code was written with AI assistance; music and sound use no AI; no runtime generation.
Upcoming - JIGOKU YUGI: Only The Last Gambler Standing Returns to Life
AI tools assisted with programming and visual assets plus other unspecified creative elements; the developer reviewed, edited and integrated all generated content.
- Belgo Odyssey
AI generated some of the images; the remaining images come from a decade-old non-AI landscape generator, and the code structure comes from an earlier student project.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.
- Endless Valkyrie
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Clean your Garden
Generative AI made part of the 2D art (bugs, backgrounds, icons) and store art, assisted code writing and English translation; no runtime AI.
- CosmoLaunch System
AI-assisted programming of game algorithms; selected graphics and the audio design were AI-generated; no AI generation occurs during gameplay.
- ROGRID
Generative AI created artwork and unspecified sound content, and assisted with localization and translation.
- Echo in the Lightless Deep
Character illustrations were AI-generated and human-edited; game text was AI-drafted and human-revised; audio is not AI-made, most images are programmatic, and nothing is generated live.
- Raze the Zombie Horde
Some pre-generated AI character models, weapon models, related images, and promotional store artwork ship in the game; nothing is generated during play.
- Fresh Market Simulator
AI generated decorative artwork, shop-window background textures, Steam capsule and library artwork, logos and icons; nothing is AI-generated during gameplay.
- Spot the Difference Fighter
Generative AI created game graphics, which the developer then edited and refined in Adobe Photoshop before use.







































