Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Anime Shop Chaos: Tidy Up!
AI generated some store page images and in-game images, plus concept art for certain 3D models; the team reviewed and edited the output.
Upcoming - Lotwick Hill
Some 3D character and prop models were generated with 3D AI Studio, and some player-facing text was drafted with AI; nothing is generated during gameplay.
- Tidy Master
AI tools were used for textures, UI and localization, and developers plan extensive AI use for future multiplayer features.
- 赛博拼豆
Generative AI made fixed reinterpretations of public-domain paintings included in the game, plus promotional/store artwork; no AI content is generated during gameplay.
- Frag Party
Generative AI made the promotional key art for store capsules, a few static wallpaper backdrops, and the six non-English interface translations.
- The Sprit Forest
AI-generated images are used for the cabinet panels, the logo, and some of the presentation effects.
- 野球拳
Generative AI tools were used in part of the production of character illustrations and CGs; the developer selected and adjusted all images used.
Upcoming - AimZen
TRAE AI helped write portions of the code, including ground texture generation logic, which the developer reviewed; no AI content is generated at runtime.
- Shatterwing
Generative AI assisted with portions of debugging and art, with output reviewed and modified by the developer; nothing is generated during gameplay.
- Yellow Terminal
Background music, translations into nine non-Korean languages, and achievement icons were AI-generated; game design, original Korean writing, and character pixel art are human-made.
- Armed Monsters
Generative AI helped create or modify some visual assets (characters, monsters, environments, items), store promotional images, and some in-game music.
- Trick or Eat
AI generated the logo and some promotional material, a handful of 3D prop models, and the translations of in-game text into additional languages.
- Postpartum | 산후조리원
Generative AI helped create and refine some pre-generated 3D assets, 2D images, voice lines and localization; nothing is generated during gameplay.
- Cats Bring Wealth And Prosperity
AI produced localization/translations and the soundtrack, and generated base materials for in-game graphics that were then manually post-processed.
- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
- PunchMonkey
AI was used to make the visual elements within the game.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Aquarium Party
AI image tools helped make store and marketing artwork, and AI super-resolution upscaled original hand-drawn Zen mode backgrounds; story text and music are human-made.
- Unlucky
The developer used AI to generate several unspecified parts of the game, including its models.
- Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - Fish Wrangler
Some in-game art (fish, poles, quest art) was made with AI image tools and edited; some character forum replies are AI-assisted and reviewed.
- Dungeon Cleared!
Pre-generated AI artwork ships in the game, and AI assisted the narrative and localization; nothing is generated during gameplay.
Upcoming - Campagnol
Some in-game graphics were generated with AI tools and then manually retouched by the developers.
- I Was Summoned to Another World, but All I Do Is Organize a Run-Down Village
AI tools assisted with programming, visual assets and other unspecified creative elements, with output reviewed and edited by the developer.
- SLING CITY
Some cosmetic artwork and icons and the original music soundtrack were made with generative AI before release; nothing is generated during gameplay.
- Lantern Hollow
Artists used AI image generation and mesh builder tools to help create some promotional content and digital art.
Upcoming - Through the Void: Echoes
Generative AI made the narrator's voice lines, a few cosmetic weapon models, some 2D interface and loading art, the intro painting, and some promotional artwork.
- 鱼来 Fish On
Portions of the game's art and code were generated by AI.
- Cards Rumble: Clash Of Elements
Generative AI made some card artwork and illustrations, music, sound effects, and voice lines, reviewed and edited by the team; nothing is generated during play.
Upcoming - Lyra Quinn - Black Hole
Generative AI made some visual assets, including backgrounds and rocket and enemy artwork, which the developer selected and adapted; no AI generation happens during gameplay.
- Sort Them Cats
Some store page images and some in-game images were AI-generated, with human edits made to the store images.
Upcoming - Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- Tales of the Immortal Path
The trailers, in-game artwork, and translations were generated using AI.
- Punch Rush
Code, icons, sounds and some art were created with AI assistance.
- Russpuppy Play & Learn
Pre-rendered AI-generated art, sound effects and music are included in the game.
Upcoming - AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Wedding Runner
Generative AI made textures, helped with coding, and localized text during development; no AI content is generated during play.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.







































