Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
Upcoming - Guild Master
The game's artwork was developed with generative AI.
Upcoming - THE GRAVES VIGIL
Pre-generated AI was used for 2D backgrounds, environment graphics, character sprites and promotional store imagery; no AI generation runs during gameplay.
Upcoming - Dead Last
Some visual and audio assets were made with AI tools and edited; nothing is AI-generated during gameplay.
Upcoming - Follow Suit
AI helped write and troubleshoot code; poker chip images for seat badges and achievement icons were image-model generated then finished by hand; nothing is generated at runtime.
Upcoming - Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Harvest Millions Idle Farm
Some in-game art, such as textures and illustrative elements, was created or enhanced with AI tools and then reviewed and edited; no AI during gameplay.
Upcoming - Ocean Dynasty Tycoon
Pre-generated background graphics were made with generative AI and selected for use; no live AI generation or AI interaction occurs during gameplay.
Upcoming - Tsukumo SNAP!
AI tools assisted with programming and visual assets plus unspecified other creative elements; the developer reviewed, edited and integrated all generated content.
Upcoming - Devotheon
Generative AI was used to create or assist with some pre-generated visual and audio assets, which the developer reviewed and selected.
Upcoming - Gimby
AI wrote game code, which is being cleaned up with help, and made some placeholder sprites and text that the developer is removing.
Upcoming - LAST SHELTER
Some visual assets (character portraits, icons, promotional artwork) were created or refined with generative AI and edited by the developer; nothing is generated during gameplay.
Upcoming - Escape From Chronos
Character, enemy and environment art were AI-generated and edited by the developer; code was written with AI assistance; music and sound use no AI; no runtime generation.
Upcoming - Endless Valkyrie
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - Anime Shop Chaos: Tidy Up!
AI generated some store page images and in-game images, plus concept art for certain 3D models; the team reviewed and edited the output.
Upcoming - 野球拳
Generative AI tools were used in part of the production of character illustrations and CGs; the developer selected and adjusted all images used.
Upcoming - Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - Dungeon Cleared!
Pre-generated AI artwork ships in the game, and AI assisted the narrative and localization; nothing is generated during gameplay.
Upcoming - Lantern Hollow
Artists used AI image generation and mesh builder tools to help create some promotional content and digital art.
Upcoming - Cards Rumble: Clash Of Elements
Generative AI made some card artwork and illustrations, music, sound effects, and voice lines, reviewed and edited by the team; nothing is generated during play.
Upcoming - Sort Them Cats
Some store page images and some in-game images were AI-generated, with human edits made to the store images.
Upcoming - Russpuppy Play & Learn
Pre-rendered AI-generated art, sound effects and music are included in the game.
Upcoming - The Undercity: Last Light
AI tools assisted with portions of the artwork, text and localization; no AI content is generated during gameplay.
Upcoming - Picpic
AI generated puzzle images, character illustrations, cosmetic art, promotional visuals and music, and assisted localization; no AI content or code is generated during gameplay.
Upcoming - Cozy Associations
Generative AI made the game's artwork, music, sound effects, translations, and store and promotional artwork; nothing is generated during gameplay.
Upcoming - MEGA TAG PANIC
AI made first drafts of character models (hand-edited afterward), two main-menu music tracks, and the game and studio logos; nothing is generated during play.
Upcoming - Idle Demon Lord II
AI was used for some scenes, with the method unspecified, and for promotional renderings.
Upcoming - Thumb Hiker
Generative AI created the game's artwork, promotional materials and programming framework, and also its audio, which the text doesn't break down.
Upcoming - OVERPAINT
Generative AI made anime-style versions of public-domain paintings, some character art, the background music, and translations into some languages.
Upcoming - Blind Night
AI assisted in making the art assets for the achievement icons.
Upcoming - RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - FreeSurf
Generative AI helped create background environment imagery for some maps; no AI content is generated during gameplay.
Upcoming - Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - Backwards
AI generation was used for some visual assets and for audio including voice-over and sound effects; story, dialogue and design were developer-created.
Upcoming - Demonfall Continent
AI tools were used to generate some promotional store page materials and certain in-game visual assets.
Upcoming - RunGun Riot
Generative AI made the game's artwork, music, voices, sound effects, and store and promotional artwork; no AI content is generated during gameplay.
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