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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Winter Wraith
Voice is cloned with Luvvoice, placeholder-style character portraits use AI images from Pixabay, and the first trailer, capsules, headers and store assets use generative AI.
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- Only Fans
AI was used to generate textures for the game's environments.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- The Story of Noah
A small amount of AI was used to help create some images and the English and German character voices.
- Skyborn:IronWings
Generative AI made certain Steam store promotional materials: promotional artwork, logo artwork and trailer intro visuals. The game itself and gameplay footage use no generative AI.
- Megastore Simulator
Capsule images for the store page were made with AI.
- The Curse of Ooty
Some 3D props (Meshy AI), some images such as wall paintings, and the main menu song (Suno AI) are AI-generated; nothing is generated during play.
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- Slime Slasher
Game artwork was made with generative AI, with part later redone by three human artists; AI was also used for localization.
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- Bruisers 2D Boxing
AI was used for some voices and for some cutscene backgrounds, which were generated from prompts.
- Arbiter
Some of the images used in the game's user interface were made with AI.
- ..kill ´em all
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
- Skies End
AI generated the game's code and textures.
- Senior Survival Club
AI tools assisted translation and localization, followed by human review and editing; generative AI created select sound effects and audio elements.
- The Seven Deadly Sins: Origin
AI tools were used in a limited way to create certain 2D prop assets, some soundtrack pieces, and some language localizations, with team review and final touches.
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- Bug Off
The game's localized versions and the store page's localized text were produced using AI.
- Myrridon
AI image generation produced some 2D game assets, such as item icons, UI backgrounds, or character portraits.
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- Terror In The Shadowrealms
Some of the game's artwork is AI-generated; the developer does not specify which pieces.
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- Marked Souls
Generative AI made some reference images and proofread text, with the developer editing the results; the game has no real-time AI generation.
- Fly Cowboy Online
AI-generated images are used in the game during Early Access; quest dialogue and code are human-written, and the world is manually assembled.
- Call of Duty®: Black Ops 7
The developers used generative AI tools to help develop some unspecified in-game assets.
- Sparky Rush: Purrils in Pawsville!
AI was used only to translate the game text into French, German, Spanish, Simplified Chinese, Japanese and Russian.
- King of Jewelry
AI-generated reference material was used in early concept and style exploration; the developers state final art, story and characters were human-made.
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- Drug Dealer 2049
AI provided starting points for some in-game elements and part of the Steam capsule art, which were then edited and finished by hand.
Upcoming - Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Where Winds Meet
NPC dialogue text and voice chat are AI-generated in real time during play, and optional AI generates character faces from uploaded images or audio.
- Rushmark
Source code and store page copy were written with Claude's help and edited by the developer; art, music, voice, narrative, sound effects and runtime use no AI.







































