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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Crack the Bills
Some unspecified visuals were generated with AI assistance; the text does not say which visuals or whether store materials are included.
Upcoming - L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Fruitpocalypse
AI was used to create and enhance the game's visuals and atmosphere, and to speed up programming.
- Needle: The 1% Challenge
Generative AI was used for artwork, UI elements and sound effects; no AI content is generated during gameplay.
Upcoming - Not sorted into parts yet
- Patients
AI generated some 3D models and textures, and some game mechanics, with the specific assets and mechanics unspecified.
- Same Apartment
AI assisted programming and debugging, and was used in creating or refining some 2D art, music and audio; nothing is generated at runtime.
- Old School Baseball
AI tools helped create certain pixel-art sprites and sounds, reviewed and edited by the developer; no AI generation occurs at runtime.
Upcoming - Halmweit
AI helped with writing texts, translating, and programming, with the developer deciding what ships; music is human-composed and nothing is generated during play.
- RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- Fungal Field
Generative AI made some Steam store images and some in-game visual assets and objects; AI also helped with debugging; nothing is generated during play.
- The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.
Upcoming - Dungtilian
Generative AI produced the game's 2D icons, background music, and translations.
- The Theory of Humanity
Localization and some code snippets were AI-generated and then reviewed.
Upcoming - World Rock Scissors Paper
Some of the game's artwork was created with the assistance of generative AI.
Upcoming - MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- Arena Invaders
The game was rebuilt with AI tools, most of its art was made with AI, and game design was human-driven.
- The Harbour Between Us
AI generated the localized (translated) versions of the store page descriptions.
- Zero Colour
The developer used AI tools for the game's art and translations because they lack resources to hire professionals; extent is described as "some aspects".
Upcoming - 潮生归港
Generative AI made scene, character, portrait, item and effect art, story, dialogue, promotional text and animations, synthesized Mandarin voices, and AI-assisted music; nothing is generated at runtime.
- Give Us Back Gravity
AI helped write code, store text, in-game text, translations, and code that draws some icons; the developer reviewed and edited everything, and nothing is generated during play.
- Reshine TCG Cards: Cozy Restoration
Some visuals were created with AI assistance; the text doesn't say which visuals or how AI was used.
Upcoming - Lumbrix
Some sprites, icons, illustrations, sound effects, music and localized text were made with generative AI and then edited by the developer; nothing is generated during gameplay.
- Grind or Die
The disclosure lists only "Art Design" without saying how AI was used, so AI involvement in art is stated but unspecified.
- O'BLOCK
Code, in-game writing and store text were written with an AI assistant and edited; wallpapers and store art panels were AI-generated; in-game art and sound are procedural.
- Lodebreaker
Some character, background and icon artwork was made with AI tools and edited during development.
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- The Debt We Sow
A limited number of pre-generated visual assets and localization text, including in store materials, were made with generative AI and edited by the developer; nothing is generated during gameplay.
- Sort The Dumplings
Generative AI helped create some pre-generated 3D models, textures, visual assets and promotional artwork, reviewed by the developer; nothing is generated live during gameplay.
Upcoming - Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - Beatrice
Item icons and paintings in the game are AI-generated artworks.
- Song Bao's Adventure
Art, animation, voice acting and music were generated with AI tools, then hand-edited; script, dialogue and story are human-written, with no runtime generation.
- Only Luck
Generative AI tools assisted in creating graphic design assets and store promotional media.
Upcoming - SORT THEM ALPACAS: OVERLOAD!
AI tools assisted with translating some in-game text for localization.
Upcoming - A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Adventurer Guild Master
The original German story was human-written; ChatGPT did much of the English translation, which the developer guided and proofread.
Upcoming - Swaplines
Store description drafted with AI assistance and finalized by the developer; in-game text translations and other-language store descriptions were AI-translated. No AI graphics, music, or live generation.
- Sudoku Unlimited
The developer used Claude Code to create the game's code and unspecified assets.
- Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
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