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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yetUpcoming
- DON'T LET THEM BOARD!
Generative AI produced illustrations and character designs/models, edited by the developer; AI drafted some English UI and character text and the store description; nothing is generated at runtime.
- Not sorted into parts yetUpcoming
- Blamcon's Cyber Range
AI helped produce much of the physics code and graphical elements; sounds were mostly licensed, with AI generating missing pieces.
- Not sorted into parts yetUpcoming
- Dealer's Choice
AI assisted with code and in-game text, and store artwork and achievement icons were rendered from AI-assisted 3D models; nothing is generated during play.
- CloudBurst
Sound effects were made with AI audio-generation tools, then selected and level-matched by the developer; nothing is generated by AI during play.
- TEMPLE BREAKER
Generative AI made the game's visual artwork and marketing materials and assisted with store-page text; nothing is generated during gameplay.
Upcoming - Monsters, Inn Order!
Generative AI made character art, environment art and illustrated UI elements; localization was AI-translated and then AI-reviewed.
- CLOCKHEART The Dead Hour
2D character, enemy and background illustrations were made with generative AI, then manually cleaned up and edited; no AI content is generated during gameplay.
Upcoming - Deep Drift Fishing
Pre-generated AI artwork was used for Steam Community Items, which are Steam-side extras rather than in-game assets.
- Not sorted into parts yetUpcoming
- SCALING LAW
AI-generated source artwork for backgrounds, portraits and endings, processed into pixel style, plus AI-generated act music; dialogue is pre-written and nothing is generated during play.
Upcoming - By The Sea : Pilgrimage of the Colorless
AI animated public-domain Monet paintings into background loops, upscaled artwork, and made some character and prop art; nothing is generated during play.
Upcoming - Zero League
Japanese and Simplified Chinese translations were made with AI tools, and AI coding assistants were used in development; art and music are human-made.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - Pikabuu: Home
Generative AI tools were used during development to assist with text translation, sound effects, and background artwork assets, with no detail on how.
- Metal Detector Simulator
An AI coding assistant produced the code, in-game text and synthesized sound effects, which the developer reviewed; 3D models, textures, music and recorded sounds are human-made CC0 assets.
Upcoming - One Must Fall 2197: Singularity
AI tools made 3D robots, arenas, animation, HD menu art, store artwork and trailer shots; 3D assets were hand-repaired; music and sound effects used no AI.
- Not sorted into parts yetUpcoming
- My Gaming Shop
Some 2D art (textures, posters, product packaging, interface icons) was made with generative AI and hand-edited; nothing is generated during gameplay.
Upcoming - Not sorted into parts yetUpcoming
- Heroes vs Orcs: Tower Defense
Generative AI assisted in creating some artwork and visual assets in the game and its marketing materials.
- 挂机传奇
AI was used for the Steam capsule library artwork and the in-game UI art.
Upcoming - Glowtide Isle
Music and sound effects were made with ElevenLabs AI tools; some text, dialogue and translations were AI-assisted; AI coding assistants wrote scripts building 3D models; nothing is generated during play.
- Crownmason
Generative AI was used during development to create text content.
Upcoming - BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- Not sorted into parts yetUpcoming
- Little Spring
All images on the Steam store page were created with AI.
- Not sorted into parts yetUpcoming
- MAZZIOSI
AI helped find bugs and created or refined selected illustrations, UI art, music, sound effects, and parts of story and localization; no live AI at runtime.
- Not sorted into parts yet
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- Nan-Bei Chao: War of Dynasties
Some card artwork and store assets were made with AI-assisted tools and edited by the developer; no AI content is generated during gameplay.
Upcoming - Geargrave Outlands
Art, 3D models, music and sound effects were AI-generated and edited; story text was AI-assisted; translations were AI-produced; nothing is generated during play.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- Chronime Puzzle: Horses
Background images and horse pictures in the game are pre-rendered AI-generated art.
- My Own Roguelike: RPG
Generative AI helped create some background music, the in-game translations and parts of the store text, which the developer reviewed and edited.
- Dig into the orefields
Some graphics were generated by AI and then finished by human artists.
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