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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Merge Day: Office Girls
AI-generated 2D art, including character sprites, event CGs, merge puzzle items and UI icons, was edited and integrated by the developer.
Upcoming - Not sorted into parts yet
- Not sorted into parts yetUpcoming
- Puzzle Nuts
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Shrimps
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Spiders
AI was used to help create images, but the disclosure doesn't say which images or how much.
- Puzzle Fireworks
The developer says AI helped create images, without specifying which images or how the output was used.
- Puzzle Sweets
AI helped create images, with no detail on which images or how much of the output ships.
- Soraseed Desktop 2026
Generative AI was used to create some images for the store page and promotional materials.
- UFO Survival
Images and some sounds were generated with AI.
- Pixel Chaos: Tidy Up the Museum
Some store page images were AI-generated and then edited, and some in-game images were also AI-generated.
- Not sorted into parts yet
- Not sorted into parts yetUpcoming
- Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
- Daydream Cat: DreamSpirits Idle Adventure
No AI was used for visual art; AI made initial drafts of some music tracks, which were manually edited, and helped draft and edit some store descriptions.
- Cutset
Store and capsule artwork was drafted with generative AI then palette-quantized and hand-adjusted; non-English/Chinese interface translations are machine translated; in-game visuals contain no AI and nothing is generated at runtime.
- Hurl
Localisation (translated versions of the game) was done through AI.
- IAI // BREAKER
Some character illustrations, backgrounds and promotional artwork were AI-generated and curated by the developer; nothing is generated during gameplay.
- AT THE READY
Some in-game card illustrations were made with generative AI assistance; nothing is generated during gameplay and no external AI services are used.
- Not sorted into parts yet
- Not sorted into parts yetUpcoming
- The Grave Abyss
Scene art and sound design in the product are AI-generated.
- Video Store Chaos
Generative AI made in-game artwork including fictional movie, game and VHS covers, standees, a backdrop and title screens, plus some posters and in-game video.
- Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
- Demolition Empire
Some pre-generated visual assets were made with generative AI assistance, and AI tools also assisted with localization and development; the developer reviewed all final content.
- Metro. Manage the Underground
Pre-generated promotional artwork and localization text were made with generative AI; nothing is generated during gameplay and no external AI services are used.
- Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
- The Adventures of Zippy and Bippy
Generative AI was used to create certain pre-rendered visuals, including character assets, artwork and marketing materials, which the team reviewed and selected before inclusion.
- Not sorted into parts yet
- Nightshift; Nowhere
Generative AI assisted in creating and editing certain pre-generated visual assets in the game and marketing, reviewed by developers; nothing is generated live.
- Aftergrowth
An AI coding assistant helped write the code, and some game text and store page text was AI-drafted then hand-edited; art, music, sound and live generation use no AI.
- DON'T SWITCH
AI was used to clean up, optimize and sometimes generate meshes, make texture bases, prepare store page visuals, and handle repetitive technical passes; writing is human.
- The Guest from the Fields
AI generated base images for a few specific textures, which were then edited by hand.
- Not sorted into parts yet
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
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- Hivekeepers
The capsule art and some of the sound effects were generated by AI.
- Touwers: Defend the Realm
AI assisted with code productivity and maintenance, touching some in-game renders, and generated the Steam achievement icons; in-game visuals are described as handcrafted code.
- Better World
Portions of dialogue and on-screen text were drafted with an AI language model, then edited by the developer; no AI in visuals, audio, store images, or runtime.







































