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Is VOIDHOLD: Squad Survival Roguelite AI generated?

NexusOne23Coming Nov 5, 2026Demo availableSteam page ↗

VOIDHOLD: Squad Survival Roguelite discloses AI use on Steam. We haven't sorted it into parts yet.

VOIDHOLD: Squad Survival Roguelite header image

What the developer wrote

All shipped assets are first-party, come from CC0/OFL-licensed human-made packs, or are built from royalty-free licensed human-made sound recordings (Sonniss #GameAudioGDC). Two small engine-side pieces are MIT-licensed open-source material: Godot's built-in text-field menu labels and a shader routine adapted from AMD FidelityFX FSR 1. Some 3D meshes (enemy armor fused onto CC0 base rigs, the drone, weapon models), the entire soundtrack and the processing of the sound effects are produced by deterministic, first-party procedural build scripts; those scripts were written with the help of an AI code assistant. No image-, audio- or voice-generation model produced any shipped asset. The game's written text — squad comms, item and mission descriptions, narrative screens — and this store page's English copy were drafted with AI assistance under developer direction, then reviewed and edited by the developer. The translations of the game and of this store page into eleven other languages were produced with AI assistance under developer direction. The game contains no runtime or live AI generation.

Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 29, 2026

Player reports

Played VOIDHOLD: Squad Survival Roguelite? Soon you'll be able to sign in with Steam and report what you saw in each part.

Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.