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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- lemon cat
AI technology was used for buttons, icons, crafted item art and backgrounds in the game.
- TCG: Collector’s Mess
Trading-card and promotional art, in-game sound effects and ambience, and trailer music and effects were AI-generated; in-game music is human-made; nothing is generated during play.
- Not sorted into parts yet
- INKBORN
Store capsules and key art were generated with an image model, then edited by hand; ambient background music was generated with an AI music tool and edited.
- Not sorted into parts yet
- NumeNume
Background music was generated with AI tools, and in-game text translations were produced with AI assistance.
- MMA Tactics - Martial Arts
Base game art is hand-drawn; an optional HD skins add-on was made with AI tools, and AI aided translations into 11 languages. Code is human-written.
- Not sorted into parts yetUpcoming
- PARRYGON
Music, sound effects and store art were AI-generated and ship pre-made in the build; nothing is generated live during play.
- Not sorted into parts yet
- CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Tidy Arcana
Generative AI created store page thumbnails based on the developer's own scene work.
- Neon Apocalypsis
Sound effects, translated localization text, and promotional trailer videos were produced with generative AI tools, then reviewed and edited by the development team.
- Not sorted into parts yet
- Not sorted into parts yet
- Auto Ball
Two music tracks were AI-generated, and all non-English text was translated using AI translation tools.
- Not sorted into parts yet
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- Not sorted into parts yet
- Not sorted into parts yetUpcoming
- Beastwood Haven
Pre-rendered achievement images and music are AI-generated; no AI generation code or content is used during gameplay.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Synapse Grid
AI assisted with concept references, music, voice-over and short video clips; gameplay, levels and code are hand-made, and nothing is generated during play.
- Goddess Cultivation: Idle RPG
AI tools assisted with creating select store page assets, which the developer says are original designs made by its internal team.
- Tower Survivor - Paper Invasion
Some in-game icons and textures were generated by AI.
- Forge Shop
Some displayed visuals were made with AI assistance, but the text doesn't say which visuals or how the AI was used.
- GARITO
A mascot character portrait was generated with Recraft and hand-edited, appearing in-game and in store artwork; code, text, audio are human-made and no runtime AI.
Upcoming - Not sorted into parts yet
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- SplitOut
The game's code was made through vibe-coding, meaning AI-generated programming.
Upcoming - Not sorted into parts yetUpcoming
- Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- Not sorted into parts yet
- The Mayor’s Hand
Generative AI helped create and refine some visual assets, which the team reviewed and edited; no AI generation occurs during gameplay.
- Not sorted into parts yet
- Match & Drop: Pachinko Rush
AI tools assisted with coding, including bug fixing and minor code corrections; no AI content is generated for players during gameplay.







































