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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
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- Music Maniaz
Official music, song artwork, and drum animations were made with generative AI; nothing is generated during play and there is no runtime AI connection.
Upcoming - Usurper
Generative AI tools assisted with game localization and code generation during development.
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- GroundInFlames
Some images were AI-generated and AI-assisted tools supported parts of production; all output was reviewed, edited and integrated by hand.
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- Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
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- Black Hole Simulator
AI produced the game's localization, the achievement textures, and the title card shown in the trailer.
Upcoming - Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
Upcoming - Idle Reef
Generative AI made some 2D underwater background art and store page graphics; language models wrote store descriptions and localized the game, with manual review and editing.
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- GARITO
A mascot character portrait was generated with Recraft and hand-edited, appearing in-game and in store artwork; code, text, audio are human-made and no runtime AI.
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- SplitOut
The game's code was made through vibe-coding, meaning AI-generated programming.
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- Match & Drop: Pachinko Rush
AI tools assisted with coding, including bug fixing and minor code corrections; no AI content is generated for players during gameplay.
Upcoming - Hell: Rancor
Some in-game images, textures, creature sound effects, text, and translations were made with generative AI as pre-generated assets; nothing is generated during gameplay.
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- PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - No One Gets Through
Generative AI was used to produce selected visual assets, which the team reviewed and refined; no AI content is generated during gameplay.
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