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Is Caesar: The Gallic Campaign AI generated?
Caesar: The Gallic Campaign discloses AI use on Steam. We haven't sorted it into parts yet.

What the developer wrote
Some assets in this game were created with the help of generative AI tools during development. All such content is pre-generated: it was produced during development, reviewed and edited by the developer, and shipped as static files. The game does not call any AI model at runtime. - Art: character standing illustrations and expressions, portraits, item icons, badges, chapter cards, key art, title backgrounds, UI backgrounds, HUD frames, window borders, button plates and rims, ground decals and ground textures were generated with OpenAI image models (gpt-image) and then hand-selected, cropped and colour-corrected by the developer. - Video: the opening and ending cinematics, the animated chapter cards and title screen backgrounds, and the cinematic shots in the trailer were generated with a video model (ByteDance Seedance 2.0) from developer-authored keyframes and storyboards. - Music: the cinematic scores were generated with ElevenLabs Music, and the trailer score with Google Lyria 3. The in-game background music was generated with Google Lyria 3 from developer-written prompts, then loop-edited and loudness-matched by the developer. - Voice: all spoken dialogue lines and the narration of the opening and ending cinematics, in Korean, English and Spanish, are text-to-speech synthesised with Google Gemini 3.8 Flash TTS from scripts written by the developer. Every speaker uses the model's built-in voices; no real person's voice is cloned and no reference recording of any person was used. No AI model is called while the game is running. - Expression tagging: during development a text model (gpt-6-luna) was used to pick which of the pre-made portrait expressions is shown for each dialogue line. It did not write or change any dialogue or other player-facing content. - Translation: the English and Spanish text was translated from the developer's Korean script with Anthropic Claude. Game design, the original Korean writing, level design, code and all gameplay systems are authored by the developer. Historical text quoted in game is public domain.
Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 29, 2026
Player reports
Played Caesar: The Gallic Campaign? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.