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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
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- Owl Skips
Generative AI was used for visual concepting and some pre-generated art assets, including upgrade icons, rope textures, and parts of the logo/branding.
Upcoming - Retro Chaos: Together Tidy Up
The developer says AI assisted in making some of the game's visuals, without specifying which ones.
Upcoming - 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
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- THE GRAVES VIGIL
Pre-generated AI was used for 2D backgrounds, environment graphics, character sprites and promotional store imagery; no AI generation runs during gameplay.
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- Dead Last
Some visual and audio assets were made with AI tools and edited; nothing is AI-generated during gameplay.
Upcoming - Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
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- Art Shop: Tidy Up!
Generative AI supported language translation and UI work; the developer states everything else was produced by the team.
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- DECIBLOW
Generative AI was used for localization and partially for some music, with heavy human involvement in a DAW.
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- Harvest Millions Idle Farm
Some in-game art, such as textures and illustrative elements, was created or enhanced with AI tools and then reviewed and edited; no AI during gameplay.
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- Devotheon
Generative AI was used to create or assist with some pre-generated visual and audio assets, which the developer reviewed and selected.
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- Elementys
Generative AI helped draft portions of the Steam store text and create or refine some promotional pixel-art banners; no AI runs during gameplay.
Upcoming - LAST SHELTER
Some visual assets (character portraits, icons, promotional artwork) were created or refined with generative AI and edited by the developer; nothing is generated during gameplay.
Upcoming - Escape From Chronos
Character, enemy and environment art were AI-generated and edited by the developer; code was written with AI assistance; music and sound use no AI; no runtime generation.
Upcoming - Endless Valkyrie
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
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