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Steam games with an AI disclosure
Every game whose developer filled in Steam's AI content disclosure, newest first. Pick a part to see which games use AI for it.
- Not sorted into parts yetUpcoming
- Nan-Bei Chao: War of Dynasties
Some card artwork and store assets were made with AI-assisted tools and edited by the developer; no AI content is generated during gameplay.
Upcoming - Geargrave Outlands
Art, 3D models, music and sound effects were AI-generated and edited; story text was AI-assisted; translations were AI-produced; nothing is generated during play.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- Chronime Puzzle: Horses
Background images and horse pictures in the game are pre-rendered AI-generated art.
- My Own Roguelike: RPG
Generative AI helped create some background music, the in-game translations and parts of the store text, which the developer reviewed and edited.
- Dig into the orefields
Some graphics were generated by AI and then finished by human artists.
Upcoming - Deckbound
Generative AI helped write card, item and enemy descriptions and produce pixel artwork, all hand-reviewed and edited; nothing is generated during play.
- LiarLock: No Cameras, No Clues — Just a Corpse in My Club
The music was generated by AI, and the art was generated by AI and then reworked by a human.
Upcoming - Taskbar Cat
AI-assisted artwork, cat and prop animation sprites, some cat sound effects, and promotional artwork were pre-generated and edited; nothing is generated during gameplay.
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- ABAX
AI was used in limited capacity for lighting effects and animation assets, which the team reviewed and edited; nothing is generated during gameplay.
- Crack the Bills
Some unspecified visuals were generated with AI assistance; the text does not say which visuals or whether store materials are included.
Upcoming - L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Fruitpocalypse
AI was used to create and enhance the game's visuals and atmosphere, and to speed up programming.
- Needle: The 1% Challenge
Generative AI was used for artwork, UI elements and sound effects; no AI content is generated during gameplay.
Upcoming - Not sorted into parts yet
- Patients
AI generated some 3D models and textures, and some game mechanics, with the specific assets and mechanics unspecified.
- Same Apartment
AI assisted programming and debugging, and was used in creating or refining some 2D art, music and audio; nothing is generated at runtime.
- Old School Baseball
AI tools helped create certain pixel-art sprites and sounds, reviewed and edited by the developer; no AI generation occurs at runtime.
Upcoming - Not sorted into parts yetUpcoming
- Halmweit
AI helped with writing texts, translating, and programming, with the developer deciding what ships; music is human-composed and nothing is generated during play.
- Not sorted into parts yetUpcoming
- Not sorted into parts yetUpcoming
- RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- Not sorted into parts yetUpcoming
- Fungal Field
Generative AI made some Steam store images and some in-game visual assets and objects; AI also helped with debugging; nothing is generated during play.
- The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.
Upcoming - Dungtilian
Generative AI produced the game's 2D icons, background music, and translations.
- The Theory of Humanity
Localization and some code snippets were AI-generated and then reviewed.
Upcoming - World Rock Scissors Paper
Some of the game's artwork was created with the assistance of generative AI.
Upcoming - Not sorted into parts yetUpcoming
- MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- Arena Invaders
The game was rebuilt with AI tools, most of its art was made with AI, and game design was human-driven.
- The Harbour Between Us
AI generated the localized (translated) versions of the store page descriptions.
- Not sorted into parts yetUpcoming
- Zero Colour
The developer used AI tools for the game's art and translations because they lack resources to hire professionals; extent is described as "some aspects".
Upcoming - 潮生归港
Generative AI made scene, character, portrait, item and effect art, story, dialogue, promotional text and animations, synthesized Mandarin voices, and AI-assisted music; nothing is generated at runtime.







































