Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
Upcoming - Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
Upcoming - Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
Upcoming - Hell: Rancor
Some in-game images, textures, creature sound effects, text, and translations were made with generative AI as pre-generated assets; nothing is generated during gameplay.
Upcoming - Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - 呪ショッピング
Some images, text, and sound were made with generative AI and edited by the developer; story, scenario, and game design are human-made.
Upcoming - Last Civilization: Inherited Flame
Some images, music, written text and translations were AI-generated before release and shipped as fixed content, with developer review and editing; nothing is generated at runtime.
Upcoming - Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
Upcoming - Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
Upcoming - Better World
Portions of dialogue and on-screen text were drafted with an AI language model, then edited by the developer; no AI in visuals, audio, store images, or runtime.
Upcoming - 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
Upcoming - Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - Anywhere RPG
Generative AI creates world data and images and directs events and player experiences in real time during play.
Upcoming - Fun, Cool, Sexy City Life
A generative AI language model translated the original Korean dialogue into English, and that translation is in the game.
Upcoming - The Gaffer
Some written dialogue was drafted with AI tools and then edited and checked by the team; no AI generation happens during play.
Upcoming - Idle Necronomics
AI-generated art was used for background images and some icons; AI also produced code and assisted with writing.
Upcoming - Monmusu Rush
Some card icon art was AI-assisted, all translations are AI-generated, help and character text is AI-generated then edited, and story drafts were rewritten; balance used AI simulation.
Upcoming - VampOS: Red Ledger
The developer says everything was AI-made: art, music, sound, code, and the Steam page art and descriptions.
Upcoming - Courage and Faith: Into the Dark Woods
AI-assisted tools made the game's artwork, music and sound effects, and live generative AI writes narrative text during gameplay from player choices, combat, conditions and equipment.
Upcoming - Re:Draw
Dialogue, tutorial text, descriptions and all localizations were generated with a large language model from the developer's concept; music, sound and gameplay are not AI-generated.
Upcoming - Draftfall
Most 2D art (characters, sprites, backgrounds, card illustrations, story panels) and portions of narrative and gameplay text were AI-assisted and developer-edited; nothing is generated during play.
Upcoming - Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - Space Travelers
Interface, event and log text and all 14 language localizations were LLM-produced under developer direction and review; some store text was drafted with AI; art and audio are not AI.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Undermoon
Some sound effects, written content, and artwork were AI-generated and then manually edited and refined by the developer.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Friends Park
Some sprite animations were generated with PixelLab from hand-made sprites, some store artwork used AI image tools, and some in-game text was AI-assisted; nothing is generated during play.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Veyrasol
3D models, 2D art, UI icons, and store capsule and banner graphics were made with generative AI and edited by the developer; some store copy was AI-assisted.
Upcoming - WAZATO: Sabotage or Mistake?
Generative AI made title screen art, lobby background and some UI decorations, edited by the team; AI also helped draft mini-game prompts; no runtime AI.
Upcoming - Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
Upcoming - FerzGate
AI was used to improve the language and readability of the in-game tutorial text and the Steam store page text.
Upcoming - Dice Sort Together: Arcane Hall
AI helped correct grammar in in-game text, which was reviewed and adjusted by hand, and modified some store visuals.
Upcoming - Princess Vs Zombies: Mermaid Curse
Generative AI was used for unspecified secondary assets and to help revise text; all output was manually reviewed and edited.
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