Steam games that use AI for voice acting
Every game whose Steam AI disclosure mentions AI in its voice acting and narration: generated, assisted, or mentioned without detail.
- Risk it Little Biscuit
The developer states that code and unspecified assets were AI-generated.
- EA SPORTS™ College Football 27
AI was involved in Dynasty/RTG storyline content, design tuning, commentary scripting, trophy room support, and more realistic CPU play calls, without specifics.
- EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- The Story of Noah
A small amount of AI was used to help create some images and the English and German character voices.
- Bruisers 2D Boxing
AI was used for some voices and for some cutscene backgrounds, which were generated from prompts.
- Call of Duty®: Black Ops 7
The developers used generative AI tools to help develop some unspecified in-game assets.
- Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Where Winds Meet
NPC dialogue text and voice chat are AI-generated in real time during play, and optional AI generates character faces from uploaded images or audio.
- Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Anno 117: Pax Romana
AI tools were used to help create some unspecified in-game assets, which the developers say were finished by the team.
- Football Pitch Simulator
AI was used to create the store capsules and library logos, and to create the voices for trainer and customer dialogues.
- Some Things Stay Broken
Generative AI created or assisted with art, prerecorded voices, music, sound effects, narrative text and store materials; nothing is generated during play.
- ASPIS
AI tools were used for select music tracks, voice-over lines, and visual assets; the rest was designed by the solo developer.
- Liar's Bar
Character voices in the game were generated by artificial intelligence.
- Market master Simulator
Some voice lines, sound effects and images (logo, icons, store artwork) were AI-created and team-reviewed; translations were made with AI assistance.
- Active Matter
The in-game AI character Ms. Second uses AI-generated voice instead of a human voice actor.
- Killer Santa 1990
Generative AI was used to create or modify some unspecified audio and visual assets in the game.
- Foulbreaker
Generative AI voices the game's opening cut scene.
- NightClub Simulator
AI was used to generate voice dialogue for NPCs.
- Drive Beyond Horizons
The disclosure lists voice as an area involving AI but does not say how AI was used.
- Northrealm Tribes
Generative AI was used for some in-game text and voice narration, with the developer reviewing and integrating the content.
- Who Invited You?
Capsule images were made with AI image tools, trailer narration uses AI text-to-speech, and non-English/Turkish translations were machine-translated; code, art and original text are human-made.
- THE FINALS
Text-to-speech tools generated the voiceover audio for in-game commentators Scotty and June; other AI and procedural tool use is described only generally.
- Dark and Darker
The developer says AI-powered tools are now used in content creation, while core elements of the game are still made by people.
- Call of Duty®: Warzone™
The developer used generative AI tools to help develop some unspecified in-game assets.
- Call of Duty®
The developer used generative AI tools to help develop some unspecified in-game assets.
- OPERATOR
AI tools assisted development of some unspecified in-game content; the developer says the final product reflects its own team's creativity.
- CarX Drift Racing Online 2
AI-generated voiceover is used for the game's tutorial.
- Bellwright
Generative AI is used to prototype voice acting during development, with professional-quality voice acting expected by full release.
- ARC Raiders
Developers say they may use procedural and AI-based tools to assist content creation, without naming which content, and say the final product reflects their team's work.
- Jump Space
Pre-generated voice cloning and text-to-speech is used in places as placeholder voices, which are planned to be replaced by human voice acting.
- eFootball™
AI made partial base images for event backgrounds, retouched some player images, produced some stadium announcement audio, generated and copyedited some text, and reviewed some translations.
- AI Olympius
AI was used to voice some of the characters, and the paintings displayed in one story location are AI-generated art.
- Stolen Realm
AI generated the English audio narration, loading screens and a small percentage of skill icons.
- CarX Street
AI tools may be used for character voice-overs and certain illustrations, with the team selecting, editing and combining the AI output into final content.
- Vegas Infinite by PokerStars
Some unspecified assets were created with generative AI tools during development, with no detail on which kinds.
- VTOL VR
Pre-rendered AI-generated voices may be used for NPCs in a few missions.
- PUBG: BATTLEGROUNDS
The developer says AI tools helped develop some in-game content, without naming which content or how the tools were used.
- X4: Foundations
Some voice lines are AI-generated based on licensed voice artists, alongside conventionally recorded voice lines.







































