Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
Generative AI made some store page images, some in-game graphics, parts of the code, and all non-Japanese translations of in-game text, manual and store page.
- Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.
- One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- BioSphere: Genesis
Some 2D vector artwork and portions of game text and localization were made with generative AI (Claude) and reviewed by the developer.
- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- One Way Tickets
AI tools were used for part of the Traditional Chinese and English localization, with all text manually reviewed and proofread.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Behind the Corner
AI generated background marketing and store assets, helped with code optimization, bug-hunting and localization, and a small number of in-game assets are AI-generated; nothing is generated live.
- DragonSword : Awakening
AI translated certain in-game dialogue plus Steam page and community post text; no generative AI used for other in-game content resources.
- Open Sourcerer
Generative AI was used for first-wave localization and some software implementation using Claude Code.
- Void Core
AI tools assisted in creating space-themed background assets and were used to translate in-game text for localization.
- Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Ashen Knight
AI tools helped create some UI elements, audio and localization before release; nothing is AI-generated during gameplay.
- Nile Express
AI helped with troubleshooting, code fixes and some code segments, and translated specific parts of the game; code was manually tested and integrated.
- CPM 2
Neural networks enhanced 2D loading screens and promo banners made from screenshots, then hand-corrected; AI helped translate text and generated the racing announcer's voice.
- TitleIt!
Some artwork, promotional images and translations were made with generative AI; an external AI service generates photo captions for computer players during play.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- Shadows of War 2
Texts, translations, image assets and music were created partly or fully with generative AI models.
- GORA
Generative AI made some environment artwork and branding, and assisted with localization and store text; nothing is generated during play.
- Good Children Say Grace
Localization was made with AI-assisted translation tools and reviewed by native speakers.
- Slime Slasher
Game artwork was made with generative AI, with part later redone by three human artists; AI was also used for localization.
- The Seven Deadly Sins: Origin
AI tools were used in a limited way to create certain 2D prop assets, some soundtrack pieces, and some language localizations, with team review and final touches.
- Bug Off
The game's localized versions and the store page's localized text were produced using AI.
- Sparky Rush: Purrils in Pawsville!
AI was used only to translate the game text into French, German, Spanish, Simplified Chinese, Japanese and Russian.
- Dunthera - Tower Defense
AI was used for descriptions, localization between languages, and visuals, with no detail on how it was applied.
- Mimic Alert
AI was used to localize the game into different languages.
- Market master Simulator
Some voice lines, sound effects and images (logo, icons, store artwork) were AI-created and team-reviewed; translations were made with AI assistance.
- Dungeon Settlers
Generative AI was used for the game's localization; some languages were translated or reviewed by human translators.
- inZOI
Players generate textures, 3D objects and character motions from text, image and video input, and SLM text influences character behavior; AI tools also assist content creation and localization, with human review.
- Throne and Liberty
AI tools assisted in translating some game and marketing content.
- Who Invited You?
Capsule images were made with AI image tools, trailer narration uses AI text-to-speech, and non-English/Turkish translations were machine-translated; code, art and original text are human-made.
- Solo Leveling: ARISE OVERDRIVE
Generative AI supplements localization for select languages, which are marked in the in-game language selection menu.
- Cat Life
Generative AI tools created some Steam store page visuals and contributed to translation into certain Asian languages.
- DAVE THE DIVER
Generative AI assisted with localization/translation, with all localized text reviewed and edited by the developer; no AI art, audio, or live generation.
- eFootball™
AI made partial base images for event backgrounds, retouched some player images, produced some stadium announcement audio, generated and copyedited some text, and reviewed some translations.
- Lost Ark
Some game content was translated with the assistance of AI tools.
- Sins of a Solar Empire II
AI helped iterate designs for some UI elements based on the developer's own artwork, and AI helps translate the game.
- Big Ambitions
AI was used to translate the game into additional languages; 3D models, animations and music are human-made, and the developer says nothing else uses AI.
- MapleStory
Players can generate custom character illustrations in-game from their appearance and equipment, and AI assists with non-English translations.
- Arma 3
Post-release translations into Bulgarian, Hungarian, Ukrainian, Slovak and Latin were produced experimentally with an AI model; all other languages were translated by humans.







































