Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- The 31st Student
Generative AI was used for selected store and library artwork and some localization text, all made before release; no real-time AI generation.
- Tales of the Immortal Path
The trailers, in-game artwork, and translations were generated using AI.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Wedding Runner
Generative AI made textures, helped with coding, and localized text during development; no AI content is generated during play.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- Want a Bomb?
AI tools helped create some 3D models, images, and localized text, which the developer reviewed and refined to fit the game's style.
- Norvale Chronicle -Amethyst journey-
Generative AI was used for plugins (code) and for localization (translations).
- THERMAL RUNAWAY
AI drafted interface strings, achievement text, translations into 13 languages, and the store page, all reviewed and edited by the developer; no AI art, audio, or live generation.
- Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.
- Strange Tales of Holmes: The Sealed Cylinder
Generative AI made some visual assets and English localization text, which the developer reviewed and edited; nothing is generated during gameplay.
- Dynastia FC
AI assisted with coding and translations, and some store graphics used AI to combine game scenes with human-made art.
- Balance Due
Generative AI made some in-game UI images and graphical assets and the trailer's background music, and assisted translation and localization of in-game text.
- Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
- Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- NumeNume
Background music was generated with AI tools, and in-game text translations were produced with AI assistance.
- CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Neon Apocalypsis
Sound effects, translated localization text, and promotional trailer videos were produced with generative AI tools, then reviewed and edited by the development team.
- Auto Ball
Two music tracks were AI-generated, and all non-English text was translated using AI translation tools.
- Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.
- Hurl
Localisation (translated versions of the game) was done through AI.
- Demolition Empire
Some pre-generated visual assets were made with generative AI assistance, and AI tools also assisted with localization and development; the developer reviewed all final content.
- Metro. Manage the Underground
Pre-generated promotional artwork and localization text were made with generative AI; nothing is generated during gameplay and no external AI services are used.
- Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- The World's Shortest Horror Game
AI tools drafted and localized portions of game text and Steam store copy, with developer review and editing; no AI content is generated during play.
- Quartermark
Generative AI was used to translate the game's text into other languages.
- We Are Good Delivery
AI helped make promotional images and some graphical assets, and assisted with localizing in-game text and the store page; nothing is generated during gameplay.
- Mythaka
Generative AI made the in-game text (items, interface, narrative) and localization, plus the Steam trailer's cinematic visuals and music; nothing is generated during gameplay.
- Megastore: Tidy Up Together
AI tools helped with some translations and created two in-game textures, which humans then edited, refined and reviewed before release.
- Giblings
2D map art started as hand-drawn sketches, was coloured and upscaled with AI, then refined by hand; localisation was AI-translated and reviewed by native speakers.
- Galactiball
AI created textures, the rigged player model, localization translations, some code, and initial footstep, goal and ball bounce sounds later edited; music and animations are human-made.
- Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.
- Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- Astral Outpost
Some visual assets, mostly marketing and key art, were AI-generated and hand-finished; in-game text and translations were AI-drafted and developer-reviewed; nothing is generated during play.
- Obey the Beat
AI was used for localization and some promotional images; no AI was used for in-game graphics.
- Whispers of the Night
Some 2D backgrounds and character illustrations were AI-generated then hand-edited; parts of the code and localized text were written with an AI assistant and reviewed. Nothing is generated during play.
- SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- Cellar Keeper
Generative AI served as a supporting tool for designing some fictional bottle brands and for language translation.







































