Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Dungeon Cleared!
Pre-generated AI artwork ships in the game, and AI assisted the narrative and localization; nothing is generated during gameplay.
Upcoming - The Undercity: Last Light
AI tools assisted with portions of the artwork, text and localization; no AI content is generated during gameplay.
Upcoming - Picpic
AI generated puzzle images, character illustrations, cosmetic art, promotional visuals and music, and assisted localization; no AI content or code is generated during gameplay.
Upcoming - Cozy Associations
Generative AI made the game's artwork, music, sound effects, translations, and store and promotional artwork; nothing is generated during gameplay.
Upcoming - BugPot
Generative AI assisted with localizing the game into multiple languages.
Upcoming - OVERPAINT
Generative AI made anime-style versions of public-domain paintings, some character art, the background music, and translations into some languages.
Upcoming - RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - Usurper
Generative AI tools assisted with game localization and code generation during development.
Upcoming - Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
Upcoming - Black Hole Simulator
AI produced the game's localization, the achievement textures, and the title card shown in the trailer.
Upcoming - Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
Upcoming - Idle Reef
Generative AI made some 2D underwater background art and store page graphics; language models wrote store descriptions and localized the game, with manual review and editing.
Upcoming - MMA Tactics - Martial Arts
Base game art is hand-drawn; an optional HD skins add-on was made with AI tools, and AI aided translations into 11 languages. Code is human-written.
Upcoming - Hell: Rancor
Some in-game images, textures, creature sound effects, text, and translations were made with generative AI as pre-generated assets; nothing is generated during gameplay.
Upcoming - Seven Doors
Generative AI assisted in creating and refining some visual assets, textures, unspecified audio, and English translations of in-game text.
Upcoming - PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Rookie Rook
Generative AI made the shipped music, sound effects, some 2D art (illustrations, interface) and some translations, reviewed by the developer; nothing is generated during play.
Upcoming - Fate Candle: Three Kingdoms - Chronicle Restored
Some 2D art, marketing assets, sound effects, and Simplified Chinese voice-over were AI-generated; localization drafts were AI-made; no AI content is generated during gameplay.
Upcoming - Last Civilization: Inherited Flame
Some images, music, written text and translations were AI-generated before release and shipped as fixed content, with developer review and editing; nothing is generated at runtime.
Upcoming - TRENCHWORMS
AI-assisted illustrated scenes appear between campaign levels, and AI helped translate languages other than the human-made English, Polish and Russian.
Upcoming - Cutset
Store and capsule artwork was drafted with generative AI then palette-quantized and hand-adjusted; non-English/Chinese interface translations are machine translated; in-game visuals contain no AI and nothing is generated at runtime.
Upcoming - Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
Upcoming - SIFT
Generative AI helped make key art, derived store images, background art, some cosmetic and emote prop art, and parts of translated interface text; nothing is generated at runtime.
Upcoming - Confined Space - Module Madness
French, Spanish, Italian, Japanese and Korean localisations are AI-made, and AI assisted with writing and restructuring parts of the code; art, sound, music and writing are human-made.
Upcoming - Habitat: The Endless Terrarium
Base 3D animal models were AI-generated, then rigged, animated and hand-finished; translations were AI-drafted and developer-reviewed; nothing is generated during play.
Upcoming - Circle to another motion
AI was used to translate the game's text from Japanese to English.
Upcoming - Fragments of Ember
Some music and portions of localized text were made with generative AI assistance, then reviewed and edited by the developer; nothing is generated during gameplay.
Upcoming - Before I Turn: Survival Auto Battler
AI was used in the game's localization, with no detail on how it was applied.
Upcoming - Fun, Cool, Sexy City Life
A generative AI language model translated the original Korean dialogue into English, and that translation is in the game.
Upcoming - REOGUNA
Icons, UI skins and interface translations were made with generative AI, as was key art, whose use in the game or on the store page isn't stated.
Upcoming - A cointoss roguelike
AI was used to produce the game's translations.
Upcoming - Arctic Adventure
Generative AI was used for localization (translations) only.
Upcoming - Pixel Nightshift: The Vesta Protocol
Character voices, music and sound effects were AI-generated; some pixel art began as heavily reworked AI drafts; translations were AI-assisted; nothing is generated during gameplay.
Upcoming - Monmusu Rush
Some card icon art was AI-assisted, all translations are AI-generated, help and character text is AI-generated then edited, and story drafts were rewritten; balance used AI simulation.
Upcoming - Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - Ghost in the SQL Data
AI assisted with programming and produced the game's translations.
Upcoming - DaiDee 大弟
Generative AI made portions of the game's artwork, sound and localization, which the developer reviewed, edited, palette-matched and curated.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
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