Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- ShapeGrow
Generative AI assisted in creating and editing some in-game written content and Steam store page text, reviewed by the developer; no AI generation during gameplay.
- Curse of Baghdad
AI produced some placeholder music and conceptual artwork during development and promotional design; story and dialogue are stated as human-made, with human review before release.
- Spirit Route
Generative AI made portions of the logo, character icon artwork, and store page promotional images, some combining in-game screenshots with AI-assisted artwork.
- Juice Stand Tycoon
Some store page and capsule/community images were made with generative AI, and the promotional trailer uses Suno-generated music; nothing is AI-generated at runtime.
- Weed Lord Simulator
AI was used to create certain promotional and marketing assets; no AI content is generated during gameplay.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- 7 Millimeters
AI tools assisted in creating the store capsule images and logo.
- Gold Admiral
Selected in-game artwork and selected Steam store and marketing art (capsules, background, promotional graphics) were made with generative AI, reviewed and edited; nothing is generated at runtime.
- 君临传奇之风起云涌
AI was used to assist in creating promotional materials.
- Camille Queen of Chess bots
The store page artwork, a playing card image of the Camille queen character, was generated by AI.
- 至尊传说之屠龙战神
AI was used to assist in generating the game's promotional materials.
- Topdeck Duel
Generative AI was used to create images and musical accompaniment during development; the specific uses of the images are not stated.
- Siege Masters
A store image was generated by AI.
- Needle Guardian 〜針の番人〜
Generative AI tools were used to create some artwork and marketing materials, which the developer edited, curated, and integrated into the game.
- Kron Wars
Some spaceship designs, environment artwork and promotional videos were made with generative AI and reviewed by the team; no gameplay, text or decisions are generated at runtime.
- Behind the Corner
AI generated background marketing and store assets, helped with code optimization, bug-hunting and localization, and a small number of in-game assets are AI-generated; nothing is generated live.
- PixelBoss: Shattered Depths
AI was used to create the game's banner.
- Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- merchant GAME
Generative AI (such as Google Gemini) was used for the game's background images and for some of the store page banner images.
- Knightoria
Some artwork and marketing materials were made with generative AI; the content is pre-rendered and not generated during gameplay.
- Real Life Simulator
Generative AI assisted some visual assets (concept art, UI elements, store capsules) and initial ideation; the developer edited and refined everything, and no live generation occurs.
- DragonSword : Awakening
AI translated certain in-game dialogue plus Steam page and community post text; no generative AI used for other in-game content resources.
- Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Ball Bugz
The store images were generated with AI.
- Ghost Algorithm
AI tools were used in promotional material, and the in-game background music was made with generative AI; the developer reviews and refines all AI output.
- Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Coin Harvest
AI was used for some store page assets and select supporting in-game art, which the developer says were directed and edited by humans.
- Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.
- It Wants You To Stay
AI tools were used to create code, many of the 3D models, sound effects, music, and videos; some 3D models are human-made free assets.
- Esports Manager: FPS
Generative AI made concept art, UI mockups, and marketing materials; no AI is used during gameplay, and in-game content is developer-authored.
- Wartide
AI was used for some store page assets and select in-game art in supporting roles, with human direction, editing and placement.
- CPM 2
Neural networks enhanced 2D loading screens and promo banners made from screenshots, then hand-corrected; AI helped translate text and generated the racing announcer's voice.
- TitleIt!
Some artwork, promotional images and translations were made with generative AI; an external AI service generates photo captions for computer players during play.
- BurgerJoint: Fast Food Simulator
AI-generated content is used only for the game's logo; the developer states the rest of the game contains no AI-generated content.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- Barfender: CO-OP Bar Simulator
Generative AI was used for narration/voice acting, with the voice artist's consent, and for Steam capsules; visual assets are human-made.
- EA SPORTS FC™ 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets identified.







































