Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Daydream Cat: DreamSpirits Idle Adventure
No AI was used for visual art; AI made initial drafts of some music tracks, which were manually edited, and helped draft and edit some store descriptions.
Upcoming - Cutset
Store and capsule artwork was drafted with generative AI then palette-quantized and hand-adjusted; non-English/Chinese interface translations are machine translated; in-game visuals contain no AI and nothing is generated at runtime.
Upcoming - IAI // BREAKER
Some character illustrations, backgrounds and promotional artwork were AI-generated and curated by the developer; nothing is generated during gameplay.
Upcoming - Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
Upcoming - Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
Upcoming - Nightshift; Nowhere
Generative AI assisted in creating and editing certain pre-generated visual assets in the game and marketing, reviewed by developers; nothing is generated live.
Upcoming - Hivekeepers
The capsule art and some of the sound effects were generated by AI.
Upcoming - Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
Upcoming - 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
Upcoming - SIFT
Generative AI helped make key art, derived store images, background art, some cosmetic and emote prop art, and parts of translated interface text; nothing is generated at runtime.
Upcoming - Junkpot
Some item, charm and UI sprites and store artwork started as AI images and were reworked by the team; a large part of the code was AI-written.
Upcoming - Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - REOGUNA
Icons, UI skins and interface translations were made with generative AI, as was key art, whose use in the game or on the store page isn't stated.
Upcoming - Ship Busters
Some pre-rendered artwork and character voice audio were made with generative AI, shipping in the game and on the store page; nothing is generated at runtime.
Upcoming - Lanternfall
AI made store artwork, menu and concept art, base 3D models for characters, enemies and towers, the music, one boss voice, and some sound effects; nothing runs live.
Upcoming - Panda Fishing: The Way of Angling
AI tools made some promotional renderings and in-game scene assets, which the development team reviewed, edited and finalized.
Upcoming - TV Station Tycoon
Cover images and in-game movie posters were made with AI.
Upcoming - Tire Dealer Simulator
Generative AI tools assisted in making some artwork, store page graphics, 3D assets and unspecified audio; nothing is generated live during gameplay.
Upcoming - VampOS: Red Ledger
The developer says everything was AI-made: art, music, sound, code, and the Steam page art and descriptions.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - Cosmo Corgis
AI tools helped create some art assets (trees, icons, suits, backpacks, animation), assisted programming, and edited trailers and store text; music and sound are licensed, not AI.
Upcoming - Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - Space Travelers
Interface, event and log text and all 14 language localizations were LLM-produced under developer direction and review; some store text was drafted with AI; art and audio are not AI.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Get Outta My Gut
Various visual assets and promotional materials were made with generative AI tools, then reviewed and refined by the developer.
Upcoming - Jewel Reels
Pre-generated AI artwork ships in the game (workshop and interface art, jewels, visual effects) and in static store art; nothing is generated during play.
Upcoming - Cluttermancer: Tidy Up the Nightmare Alley
AI tools translated the Steam store page into languages other than English and German.
Upcoming - Bums Race Rats
An AI coding assistant helped write the game's code; the store description, marketing images and trailer were AI-made; nothing is AI-generated during play.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - OKTORAID
Some marketing artwork and some in-game illustrations were made with generative AI and hand-edited; code, design and writing are human-made.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Hollow Warden
Generative AI helped create early concept art, visual references and marketing materials, which the team reviewed and edited; nothing is generated during gameplay.
Upcoming - DET-33
Generative AI made music tracks, their cover art, some sound effects and portions of 2D sprites (weapons, props, enemies), hand-edited; nothing is generated at runtime.
Upcoming - Checkmate: The Red General’s Last Move
Generative tools made selected textures and supporting visual elements for in-game and store artwork; nothing is generated during gameplay.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Friends Park
Some sprite animations were generated with PixelLab from hand-made sprites, some store artwork used AI image tools, and some in-game text was AI-assisted; nothing is generated during play.
Upcoming - Gemfire Survival
Generative AI helped write and structure source code and draft store descriptions, with all output manually reviewed and edited; no runtime generation occurs.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
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