Steam games that use AI for sound effects
Every game whose Steam AI disclosure mentions AI in its sound effects and ambience: generated, assisted, or mentioned without detail.
- Forged Cards
AI coding assistants helped build game systems, while AI image generation made the art and AI generated the sound effects, all reviewed and edited by the developer.
Upcoming - Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
Upcoming - Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
Upcoming - Rune Caves: Eternal Echo
Some pictures and sound effects were generated with AI.
Upcoming - Breeze Of Adventure
AI was used to create in-game sound effects and 2D promotional art.
Upcoming - Grinner's Diner
3D models, textures, logo and sound effects were partially AI-made and edited; the teaser trailer announcer voice is AI text-to-speech; store art uses the logo.
Upcoming - Clearance Defence
Some game audio was made with ElevenLabs from the developer's scripts and direction; art, animation and programming are human-made, and nothing is generated during play.
Upcoming - How To Destroy A City
Some of the game's sound effects were created with generative AI.
Upcoming - 80s Horror Survivors
Some minor 2D decorative images and a limited number of ambient sound elements were AI-generated; core gameplay, design and programming were human-made.
Upcoming - Inearth
The developer says visuals and audio were made with a mix of AI and manual work, without specifying which assets or how.
Upcoming - Senior Survival Club
AI tools assisted translation and localization, followed by human review and editing; generative AI created select sound effects and audio elements.
Upcoming - Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - PC Cafe Simulator
Generative AI was used to create some unspecified in-game assets.
Upcoming - Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
Upcoming - ArcanoPlay
Generative AI created some in-game content during development, unspecified, and artwork for the Steam store page; nothing is AI-generated during gameplay.
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