Steam games that use AI for sound effects
Every game whose Steam AI disclosure mentions AI in its sound effects and ambience: generated, assisted, or mentioned without detail.
- Crypto Market Rivals
AI tools assisted portions of the artwork, text, development code and audio-production scripts; music and sound effects are procedurally synthesized, and nothing is AI-generated during gameplay.
- Jane Friday: After Hours
Some art and audio assets were made with generative AI tools and then selected and edited by the developer; writing and code are human-authored.
- MECCHA LIAR
Generative AI was used to create sounds and unspecified materials in the game.
- 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- Verdict of the Forge
Generative AI helped create certain visual assets, audio assets and programming code, which the developer reviewed and edited; nothing is AI-generated during gameplay.
- Mimic Party
Some 2D illustration assets and sound reference material were made with AI tools, then reviewed and edited by hand; nothing is generated at runtime.
- Galactiball
AI created textures, the rigged player model, localization translations, some code, and initial footstep, goal and ball bounce sounds later edited; music and animations are human-made.
- Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Dead Pulse
AI helped create power-up icons, animated main menu background art, and several synthesized sound effects; 3D models, animations, music and most other sounds are licensed; nothing is generated live.
- SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- Grand Theft Idiots
AI generated certain sound effects, voice lines, and selected artwork; game code and programming were made without AI tools.
- Tetromancer
AI assisted writing and debugging code, reviewed by the developer; some AI-generated sounds and visuals appear in the game, though most content is non-AI.
- Crowns & Chaos
AI helped with some early visual concepts, sprite bases, music/audio drafts and voice/audio prototypes, which the team edited and refined; nothing is generated during gameplay.
- Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- Three Kingdoms:Yi
Some art, music and sound effects were drafted with AI tools, then manually revised and post-processed; story, mechanics and written content were made without AI.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Call of Duty®: Modern Warfare® 4
The developer used generative AI tools to help develop some unspecified in-game assets.
- Dreams Of A Visionary
Generative AI produced some meshes and textures, audio assets including music, and voice recordings, which the team reviewed and edited before integrating.
- Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Call of Duty®: Black Ops 6
The developers used generative AI tools to help develop some unspecified in-game assets.
- Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.
- Ashen Knight
AI tools helped create some UI elements, audio and localization before release; nothing is AI-generated during gameplay.
- It Wants You To Stay
AI tools were used to create code, many of the 3D models, sound effects, music, and videos; some 3D models are human-made free assets.
- Vampire's Kiss: Time Paradox
AI generated background images and sound effects, and supplied a base that was edited for character sprites; assets were selected and edited by the developers.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- EA SPORTS FC™ 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets identified.
- Risk it Little Biscuit
The developer states that code and unspecified assets were AI-generated.
- EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
- Leafman
Generative AI tools were used for the game's art, music, sound, text and marketing materials; nothing is generated during play.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- Call of Duty®: Black Ops 7
The developers used generative AI tools to help develop some unspecified in-game assets.
- Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Anno 117: Pax Romana
AI tools were used to help create some unspecified in-game assets, which the developers say were finished by the team.







































