Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- Jane Friday: After Hours
Some art and audio assets were made with generative AI tools and then selected and edited by the developer; writing and code are human-authored.
- Just another Tank game
AI was used as a coding assistant and to create the game's music.
- MECCHA LIAR
Generative AI was used to create sounds and unspecified materials in the game.
- 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- Verdict of the Forge
Generative AI helped create certain visual assets, audio assets and programming code, which the developer reviewed and edited; nothing is AI-generated during gameplay.
- Conjurariun
AI-generated images were used for some in-game visual assets and artwork, and AI-generated music is used in the main menu; programming was done by the developer.
- Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.
- Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- The Loomsong Chronicle Idle
Codex and Claude Code helped with coding and content shaping, Suno generated the music, and Codex helped generate art and in-game assets; lore and scripting were hand-written.
- Moo Who?
The game's music and some GUI icons were created with AI assistance.
- SpudFall
An AI assistant helped design and write the code that procedurally creates the visuals and synthesized music, and drafted store page text; nothing is AI-generated during play.
- Bible Putt Putt
AI helped write portions of the script, produced some vocal music and voice work, and made some images used in the game and store materials.
- Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.
- One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- Crowns & Chaos
AI helped with some early visual concepts, sprite bases, music/audio drafts and voice/audio prototypes, which the team edited and refined; nothing is generated during gameplay.
- Curse of Baghdad
AI produced some placeholder music and conceptual artwork during development and promotional design; story and dialogue are stated as human-made, with human review before release.
- Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- OnGrid()
AI was used to create the game's 3D models and music.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- Three Kingdoms:Yi
Some art, music and sound effects were drafted with AI tools, then manually revised and post-processed; story, mechanics and written content were made without AI.
- Anomaly Jobs : Death Row
The main menu music was made with Suno.ai, two posters were generated with a local LLM, and a base mesh was generated with Meshy.
- Topdeck Duel
Generative AI was used to create images and musical accompaniment during development; the specific uses of the images are not stated.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Call of Duty®: Modern Warfare® 4
The developer used generative AI tools to help develop some unspecified in-game assets.
- Dreams Of A Visionary
Generative AI produced some meshes and textures, audio assets including music, and voice recordings, which the team reviewed and edited before integrating.
- Ghost Algorithm
AI tools were used in promotional material, and the in-game background music was made with generative AI; the developer reviews and refines all AI output.
- Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Call of Duty®: Black Ops 6
The developers used generative AI tools to help develop some unspecified in-game assets.
- Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.
- Ashen Knight
AI tools helped create some UI elements, audio and localization before release; nothing is AI-generated during gameplay.
- It Wants You To Stay
AI tools were used to create code, many of the 3D models, sound effects, music, and videos; some 3D models are human-made free assets.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- EA SPORTS FC™ 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets identified.
- Post-Utopia: Europe2999
Graphic and musical elements in the game were pre-generated by AI.
- Risk it Little Biscuit
The developer states that code and unspecified assets were AI-generated.
- Shadows of War 2
Texts, translations, image assets and music were created partly or fully with generative AI models.







































