Steam games that use AI for code
Every game whose Steam AI disclosure mentions AI in its programming and tooling: generated, assisted, or mentioned without detail.
- It Wants You To Stay
AI tools were used to create code, many of the 3D models, sound effects, music, and videos; some 3D models are human-made free assets.
- Nile Express
AI helped with troubleshooting, code fixes and some code segments, and translated specific parts of the game; code was manually tested and integrated.
- Crawling Desktop Pet
AI assisted with programming and localization, with localized text reviewed and edited by humans; no AI art, audio, promotional assets, or live generation.
Upcoming - SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- BULLETJUMP
AI assisted with complex coding solutions; the developer states nothing else involved AI.
Upcoming - Risk it Little Biscuit
The developer states that code and unspecified assets were AI-generated.
- EA SPORTS™ College Football 27
AI was involved in Dynasty/RTG storyline content, design tuning, commentary scripting, trophy room support, and more realistic CPU play calls, without specifics.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- Skies End
AI generated the game's code and textures.
- Rushmark
Source code and store page copy were written with Claude's help and edited by the developer; art, music, voice, narrative, sound effects and runtime use no AI.
Upcoming - Dawn of Irkalla
Some 3D models and images were AI-generated and code was written with AI assistance; story, lore, level design and music were made by the developers or licensed.
- Kitchen Traitor
AI tools assisted with programming and content-production scripts, and a menu background illustration was made with generative AI; nothing is generated during gameplay.
- SkyFab
LLMs assisted writing and optimizing C# scripts, and image generators made minor 2D assets such as UI and achievement icons, reviewed and modified by the developer.
Upcoming - Barely Running
Generative AI made store page graphics and in-game textures, and helped write part of the game code.
- World of Warships: Legends
Generative AI was used in development for unit testing and some art elements, reviewed by the team; final core assets are human-made.
- SpaceCorps
In-game texts and wiki were AI-written or drafted, non-English translations were AI-written and unreviewed, parts of code and tools were AI-assisted; no live generation.
Upcoming - Spook & Sell
No AI generation during gameplay; some development may have used AI coding tools, with all shipped content reviewed and approved by the developer.
Upcoming - ABAN
An AI coding assistant helped create the game's code and procedural art assets; no generative image, audio, or voice models were used.

















