Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- TCG Card Chaos
Some illustrations on collectible cards were made with generative AI; card layouts and designs were created and edited manually.
Upcoming - Habitat: The Endless Terrarium
Base 3D animal models were AI-generated, then rigged, animated and hand-finished; translations were AI-drafted and developer-reviewed; nothing is generated during play.
Upcoming - Junkpot
Some item, charm and UI sprites and store artwork started as AI images and were reworked by the team; a large part of the code was AI-written.
Upcoming - HIRUGAO
Some background images were made with AI generation tools and processed to fit the pixel art style; the music was created with AI tools.
Upcoming - Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - Monster Movie Mayhem
PixelLab AI helped prototype select pixel-art sprites, character concepts and animation frames, which were refined by hand; AI tools also assisted code review, bug finding and testing.
Upcoming - Anywhere RPG
Generative AI creates world data and images and directs events and player experiences in real time during play.
Upcoming - REOGUNA
Icons, UI skins and interface translations were made with generative AI, as was key art, whose use in the game or on the store page isn't stated.
Upcoming - Peach Garden Survivors: Restore the Han
Some in-game artwork and visual assets were made with generative AI, then reviewed, edited and integrated by the developer.
Upcoming - Ship Busters
Some pre-rendered artwork and character voice audio were made with generative AI, shipping in the game and on the store page; nothing is generated at runtime.
Upcoming - Lanternfall
AI made store artwork, menu and concept art, base 3D models for characters, enemies and towers, the music, one boss voice, and some sound effects; nothing runs live.
Upcoming - Panda Fishing: The Way of Angling
AI tools made some promotional renderings and in-game scene assets, which the development team reviewed, edited and finalized.
Upcoming - Kritsana
AI generated the in-game CCTV camera footage images and English voiceovers, which were reviewed and edited to fit the game's atmosphere.
Upcoming - Idle Necronomics
AI-generated art was used for background images and some icons; AI also produced code and assisted with writing.
Upcoming - Pixel Nightshift: The Vesta Protocol
Character voices, music and sound effects were AI-generated; some pixel art began as heavily reworked AI drafts; translations were AI-assisted; nothing is generated during gameplay.
Upcoming - TV Station Tycoon
Cover images and in-game movie posters were made with AI.
Upcoming - Tire Dealer Simulator
Generative AI tools assisted in making some artwork, store page graphics, 3D assets and unspecified audio; nothing is generated live during gameplay.
Upcoming - Monmusu Rush
Some card icon art was AI-assisted, all translations are AI-generated, help and character text is AI-generated then edited, and story drafts were rewritten; balance used AI simulation.
Upcoming - CHECKBORNE - A CHESS ADVENTURE
Generative AI made visual and audio content that was reviewed by the developer and ships in the game; nothing is AI-generated during gameplay.
Upcoming - Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - VampOS: Red Ledger
The developer says everything was AI-made: art, music, sound, code, and the Steam page art and descriptions.
Upcoming - Courage and Faith: Into the Dark Woods
AI-assisted tools made the game's artwork, music and sound effects, and live generative AI writes narrative text during gameplay from player choices, combat, conditions and equipment.
Upcoming - DaiDee 大弟
Generative AI made portions of the game's artwork, sound and localization, which the developer reviewed, edited, palette-matched and curated.
Upcoming - Skysunder
AI was used to generate the game's art assets.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - Game World
In-game fictional game cover artwork was AI-generated then hand-edited; some 3D props started from AI-generated assets and were manually refined. Environment, layout, textures and materials were handmade.
Upcoming - Cosmo Corgis
AI tools helped create some art assets (trees, icons, suits, backpacks, animation), assisted programming, and edited trailers and store text; music and sound are licensed, not AI.
Upcoming - Draftfall
Most 2D art (characters, sprites, backgrounds, card illustrations, story panels) and portions of narrative and gameplay text were AI-assisted and developer-edited; nothing is generated during play.
Upcoming - Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - Gloomy Tavern Stories
AI-generated character models and voices are used as placeholders, which the developer says will be replaced in the final product.
Upcoming - Neon Breaker: Endless Arcade
AI was used to enhance visuals, audio and gameplay performance, with no detail on which assets or how.
Upcoming - Mine Mine Mine
Sounds and pixel art effects were made with generative AI.
Upcoming - Hallucination
Generative AI produced some background images, character illustrations, music and sound effects, which the developer selected and edited; story and scenario were human-written.
Upcoming - Evoruption
Generative AI created the game's 2D artwork, which the developer selected, refined, and integrated into the game.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Get Outta My Gut
Various visual assets and promotional materials were made with generative AI tools, then reviewed and refined by the developer.
Upcoming - Jewel Reels
Pre-generated AI artwork ships in the game (workshop and interface art, jewels, visual effects) and in static store art; nothing is generated during play.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
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